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Nikchant

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A member registered Apr 11, 2021 · View creator page →

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Honestly, top-100/top-20 for the theme interpretation and creativity. Art style looks nice, but was it just me or there is no audio in the game? (no music, no sfx)

Nice 48 hour entry. The game is simple + polished. The only problem I had is that sometimes I would just find myself in an empty area with no shapes around

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Like the hint says: you need to make sure you're strong enough to pull the lever (aka you can activate levers only if you have medium/big scale)

Noooooooo, Gabriel!!!

(Anyway, glad you've enjoyed the game)

- Neat art style. Awesome audio work - music perfectly fits the environment/estetic.
- I really liked the theme interpretation - having limited time to prepare for [something] (in this case - card game)

2 ideas I've got while playing (it's not critical, it's just something I would add if I could and there was time for that):

1) Highlight objects that have (or haven't) been collected by player previous time in order to encorage player discover new items

2) Add info to cards with question marks. Currently the only way to see what card does it to place it (has its own advantages, but being able to plan ahead is also important) <-- possible solution: As soon a player uses card at least once, info about this card is always displayed (in the current and future runs)

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I don't know Spanish and Portuguese, but based on the multiple translators and dictionaries - this message is most likely a wierd spam, containing harassment, so I'll have to remove it

OMG! Hello Shelfman, wasn't expecting to see you there. 

Glad you've enjoyed the game :D

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Nooooooooooooooooo, Gabriel!!! 

No worries, you can still use paper. By rolling paper into a small ball, you can distract (play with) Gabriel instead of using fire :)

(Yeah...That's canon now I guess...)

Thanks, glad you've liked it :D
"the difficulty curve is a but to high though."
Yeah, agree. Most likely gona fix it after the rating period

Glad you've enjoyed the game :D

"My only issue was the response times"
Thanks for pointing that out, I'll see what I can do

Glad you've enjoyed it :)

"The click and dragging was a bit buggy at the start though, but that might just be me haha."
Thanks for pointing that out, I'll try to find and fix it after the rating period

Glad you've enjoed it :D


"I usually don't like and play card games"
Sometimes the good things are found where we don't expect to see them :)

Thanks! Glad you've enjoed it :)

"Kinda inconvenient that your own cards interact with eachother tho"

Otherwise it would be too easy, but fair point anyway. We'll think how to work around this issue.

Thanks for the feedback :D

I assume that 3...2..1. has something to do with the beat. (I've tried my best, but still was missing the rhytm sometimes). Well done with the visuals - simple geometric shapes with enough details (nice!). 
I'm more facinated how you've managed to make and submit within 1 day. Sounds like a lot of work, well done!

Oh, no worries. This issue isn't tied to Godot specifically (there are no errors or anything like that). Sometimes internet providers for whatever reason can mistakenly block/restrict itch.io CDN. (I get this issue quite often)

You can still play the game by using a Windows or Linux versions :)

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Thanks for pointing that out actually, gona add it now...

(UPD: Done)

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Casino? Goose? Rock music?

Have you ever played rock, paper, scissors in the casino? Yeah, me neither, then how about playing Rock, Paper, Scissors, Match, Goose with timers, chaos, rock music and poker chips? You've heard me right, go and see it yourself, but remember: The house always wins...

https://nikchant.itch.io/rock-paper-goose <-- brought to you by Sunlight Symmetry team

(P.s. this game was made in 72 hours for the IcoJam 2023. If you have any suggestions feel free to post them. Hope you'll enjoy the game :D)

Sad to hear that :(

It might be happening because you have Mac and WebGl2 is barely supported on Mac.

(In case you don't use Mac you can try download executable versions for Windows and Linux)

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I'm so happy you've enjoed the game :)

"(though I realise that would've been clear if not for a last export bug)"
Yes. Who would have thought that uploading untested code with 30 seconds on the clock is a bad idea... (Jokes aside it taught me a huge lesson and made me reconsider some parts of my gamedev workflow/approaches)

"the puzzles felt challenging and I felt clever doing them, while never feeling frustrating either"
I've actually never designed any puzzle levels before, so I've decided to make puzzles with multiple solutions + give 1-2 more reverses near the last 2-3 levels. 

" like you did for the final moment returning the Orb of Reversal."
Yeah! I was also surprised how it turned out.  For this scene: Artist drew a pedestal --> Musician made a choir --> Sfx designer made a sound, which is played after placing the Orb (he also suggested that player should place the Orb on the pedestal) --> I've put it all together

"Didn't get the logic behind spending orbs on swaps. "

The Orb of Reversal must be returned, but in order to do so, you gota use its power

:)

The idea is awesome! Mechanic itself is relativly simple yet amount of possible combinations is unlimitted. I was facinated by the amount of polish for 48 hours, but then I saw the dev team - wouldn't be surprised if this games makes into the top-100. Keep up the good work :)

Thanks, happy you liked it :)

"how many reversals you had per level"

Funny thing is...There is a bar for showing how many reverses left + reverse table, but during the last 30 seconds I've uploaded untested build that broke both of those elements. It sounds super silly, but it is what it is (one of the biggest lesson that I'll remember for sure)

Popups + Captcha + Speedrunning is the bost combo that made me laugh

  • Great concept
  • Awesome execution
  • Enough room for replayability + future improvements

Keep up the good work :)

(I would love to see an infinite mode where your game is slowly turning into chaos as you add more and more feature)

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Nicely done! It's an interesting concept - your goal is the same, but you're achieving it from a different perspective/role. As pointed out already there are a few things to improve like levels diffuculty and object placement, but this can be easily done after the jam. Good job!

(UPD: I would also add a score system where you get points by hitting all pins faster and using less objects)

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Thanks, glad you've liked it :)

(I was really worried that without reverse table people will be confused, so it's such a relief to see that it's easy to understand)

Thank you so much, glad you've enjoed it :D

There is definetly a room for improvement and expansion. I would be more than happy to polish this game afterwards and fix all the issues

Glad you've enjoed it :D

Our interpretation of a theme was that instead of reversing a player's role we made it so player can reverse roles of objects around. For example, role of an arrow/shooter is to kill, but player can reverse its role, making the arrow shooter peacful

I saw this game on a stream, but decided to try it anyway.

  1. My opinion from the stream still stands after playing many other games: this is 100% a top-1 on visuals. Depth, quality, effects, animations, transitions - perfect. 
  2. Audio is also great. Music fits the game feel, audio effects are also nice
  3. Gameplay. It's pretty simple (move around, attack and destroy crystals), but overall presentation makes it fun + extra features like teleport and super ability. The only thing I would add is "Hard game mode" with more crystals and more hp for the hero/enemy
  4. Game perfectly fits the theme. You're not only a monster, but also A NULLIFYING GOD WIPING OUT GALAXIES 

Overall - awesome submission. Keep up the good work :)

Thanks :D

Glad you've enjoyed it

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The first 1 minute I only knew how to move with arrows, but after I checked the itch page I was constantly pressing 's' and 'd' and it felt like: "I'M A GOD OF HYPER DEATH, YOU DIDN'T COME HERE TO CAPTURE ME, I CAME HERE TO CAPTURE YOU!!!! [INTENSE KEYBOARD SOUNDS]"

At the end of level 6 I couldn't find a single human and when I was walking over insane amount of dead bodies it hit me - I'm a monster... 

A few notes:

  • It seems like you can't lose no matter what. (I was pushing trainers and monsters around, nothing happens)
  • In the game it was mentioned that leafletta doesn't take turns (no diagonal movement). Why? It would work nicely with the dash ability
  • I forgot that hiding option exists becase was pressing 's' + 'd' constantly
  • Music is awesome! Good job with the audio
  • Visuals are also good. I like different monsters/pokemons sprites. (if there was an extra time, I would add a little bit more visual effects for attacks to add a little bit of chaos into the game)
  • I saw how other monster/pokemon killed a human. Everyone is vulnurable in this bloodbath -  great detail


Overall - nice submission. Keep learning and never give up :)

"first I was afrait that you want me to do something realy bad with Git".
Yeah, that would be too much "You are a monster". (I wouldn't be able to sleep in that case

"but then it was a fun expirience! Well made!" Glad you've enjoyed it, thanks for playing :D

Thank you :D

Just watched you play the game on stream, glad you've enjoyed it :D

Thank you so much! Glad you've enjoyed it :D

"but probably shouldn't try this at home" - Indeed :)
"my time beating the game was something like 2:40" - nice! 

Glad you enjoyed it, thanks for playing :D

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[Accidently closed the tab and now I have to write the same comment again...]

  1. Visuals are great. There are things to imporve (for example add sprites for the spheres around the player, maybe add hit animation both for an enemy and player), but still. The background is awesome (both in game and on itch page) - looks nice and tiles perfectly + the bugs/spiders/malware scared me at first (especially when there are a lot of them and they are moving towards you) <-- not sure if it was intended, but adds to the game feel
  2. Audio - music is great, but sound effects feel repetitive. (It's not a big deal, just the thing I've noticed). Changing the pitch of the sound a little every time you play ("AudioStreamPlayer.pitch_scale" property) might do the trick (and if neccessary you can also make multiple variations of the same sound)
  3. Gameplay. First 1-2 minutes I was like: "OH GOD! THERE IS SO MANY AND THEY'RE HUGE, RUUUUUUUUUUUUUUUUUUUUUN" and it's good. The only issue is that gameplay gets boring prettty fast: no new enemies, no upgrades (only level number goes up) and etc. Maybe this is due to jam's time constraints, idk

Overall - good submission (I like the idea of malware fighting each other on someone's computer, there's definitely space for expansion). Never give up, stay determined and keep learning :)

10/5 for the theme. I have been feeling like a true monster till the very end. Gameplay is very intense - hand is getting tired, clock is ticking, butterflies are dying (I'm sorry...), orders are coming in. Visuals are also great.

The only thing I would improve is audio - make music get more intense as the time goes on + maybe add variation to sound effects. 

Overall - great submission, keep up the good work
(Btw, this game kinda reminds me of a Potion Craft)

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Share you time in the comments

My best result is 1:20 (after many attempts)