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Were-Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #17 | 3.688 | 3.688 |
Enjoyment | #22 | 3.688 | 3.688 |
Concept | #35 | 3.750 | 3.750 |
Overall | #42 | 3.438 | 3.438 |
Presentation | #129 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity 2020 + VS, Pixilart, Bfxr, Bosca Ceoil
Use of the limitation
There is a 10-second boss fight every 45 seconds.
Cookies eaten
0 unfortunately ;(
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Comments
Pretty good stuff! I enjoyed how the gameplay was done with only the mouse. The implementation of the 10 seconds rule felt pretty unique too. I do kind of wish you could shoot at the boss with left click or right click as when I'm trying to move away from them, some of my souls gets shot away from them as well. In a way it made me have to move the mouse quickly sort as an "extra challenge", but having the choice to shoot whenever you choose to would've made it more clean in my opinion. Nice work though! The presentation was nice, I enjoyed both the visuals and the music.
Thanks for the feedback. The boss can also be slashed like a normal enemy, but I didn’t add an animation for that, so it’s understandable that no one noticed it. Bullets firing at a fixed rate was an intentional design choice, to prevent hoarding them through waves and to encourage aggressively approaching the boss. (resetting the bullet count every wave was another solution but I felt it was confusing for players who didn’t know)
My bad for not adding enough cues to show players this.
Good game. I like the convenience of playing just using the mouse. I think that alone is enough for me to give you my vote :3
That boss wrecked me pretty good well the 2nd time he showed up he was blasting me with eye shots or something which I for some reason thought was me. Good little dash and kill game though.
What do you mean by “eye shot”?
just mean the boss was shooting out stuff at me was it not suppose to do that maybe it just looked it it was shooting it out but it was an attack because I was to close to it?
I can’t replicate the issue on my end. However, you do shoot out the souls of the enemies you killed when you face the boss. They shouldn’t damage you though, and the boss only hurts you when you contact it. Do you want to try the game again?
yeah just re played the game I was taking damage because I was not hitting the boss with my dash not from the souls you said they are. I thought it was him shooting out the stuff but it was me not sure how I got that confused at all to be honest.
Nice Game!
mechanics are good, i didn't encounter any kind of bugs here, music is great and limitation is used in very unique way. And thanks for replying for my submission
Cool concept and i really enjoyed the music. Also it seemed that some times the dash wouldn't make me invincible and didn't kill the enemies or maybe I'm just bad. lol
You have to completely slash through the enemy to kill it, otherwise you take damage. The semitransparent icon on your cursor should help you with that. Read the game description for more tips. Thanks for reviewing!
Thanks for the feedback. I'll add graphics settings after the jam ends.
The semitransparent icon of you in a slash animation is meant to help with the attack. Make sure it isn't overlapping with any enemies when you begin the slash. Can you try the game again with that strategy? It's meant to be challenging and it's normal to not immediately beat the game.
Very cool concept, and mechanics. Lining up and hitting multiple enemies with one slash feels very satisfying. Even though the art isn't perfect I really like the tiled background.
The ninja has a limp alright ;( don't make fun of his walk.
Seriously though I will redo the animations as I was rushed for time on them and I had to do the programming as well. I think the art adds to the atmosphere of the game along with the post-processing and the UI.
Having the player fight the boss in 10 second increments is a clever take on the limitation. The slashing through enemies bit is really satisfying, and for the most part easy to pull off. Though the fact that you move to where your mouse is rather than with e.g. arrows/WASD makes it a lot harder to aim without walking into enemies like a chump.
That's doubly problematic for the boss; with no way to stop shooting out the bullets (which is a cool way to encourage killing enemies, by the way!), I mostly just shoot them out into the void. And the boss moves towards me, which means I'm very often too close to move my cursor past him so the bullets hit, as he'll run into me. So that was a bit of a disconnect and a bit frustrating.
The intended strategy was to move the cursor past the boss (the distance does not matter for aiming purposes) and then slash through it, dealing damage like with a normal enemy. Don't be discouraged if a few of your bullets don't hit. You can always try again in the next time window or make up the damage with normal slashes.
really like this game, despite the not so amazing graphics, it should be slightly more high up. I have a few improvement points that could make this game really really fun imo. WASD movement would be fun, and maybe slightly faster, dashing through enemies feels really satisfying but then it's interrupted that very slow regular movement which shucks. On top of that, the very hard to regenerate stamina, I found that it was better to just run from enemies because attacking them would consume to much stamina and the boss would kill me. I think a good solution for this is to make enemies replenish stamina when killed so you're encouraged to kill them even more but you can't just spam the dash. One last thing is that sometimes after the boss some enemies would just get spawned on top of me and I'd insta die.
Still, really good game and concept
The sprites and animations weren't the best since I did them myself and I'm still new to pixel art. The ninja just canonically has a limp due to his injury lol, that's the explanation for the weird walk animation. Still, I think the style was unique, consistent, and better than what I could have got by downloading.
The intended strategy of moving towards an enemy and then slashing it at the last moment was why I used mouse instead of WASD for normal movement. The regular movement is slow as well as enemies come to you anyways and there aren't any stationary objectives. You do regenerate stamina when killing enemies, but it's a small amount. You also regain stamina at 2.5x the normal rate when still, so waiting for enemies to come to you while staying still is a valid strat. The stamina regen was intentionally slow to make sure you can't just spam slash to kill every enemy immediately. The enemies spawning on top is a genuine bug and I'll find a solution for it.
Thanks for playing and rating!
The feel is spot on, really well executed, and the humor was equally spot on! During the boss it's a little hard to aim the souls, but I can also see it being intentional. Good work!
Thanks for playing! My method for aiming during the boss fight is to aim through the boss, as I'm usually about to slash through it anyways.
You're right, it makes more sense, since I was running away from the boss trying to shoot from a distance.
good game with good gamefeel but I would lower the volume a bit because at 10% it was still very loud and I think the boss is very complicated (it may be intentional)
The code for the boss is actually pretty simple: there is a fixed chance to dash every second when not dashing, and it randomly picks a spot to dash to, which is offset from the player to make the mechanic fair. Otherwise it just moves straight towards the player. Make sure to save stamina during the "moon down" phase so you can dash into and away from the boss to deal extra damage/avoid being hit.
I found the dash mechanic really satisfying, and it was great being able beat up the boss with a large haul of souls! Great work!