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A jam submission

Stack IslandView game page

Create your own Urban Jungle!
Submitted by CemKaanU — 1 hour, 35 minutes before the deadline
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Stack Island's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.4174.417
Overall#223.6983.698
Enjoyment#253.4173.417
Concept#253.7503.750
Use of the Limitation#583.2083.208

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 | Cem Kaan Uğur

Software used
Unity | Audacity | Photoshop

Use of the limitation
World is on a grid but the building placement isn't. This opens up a wider range of gameplay possibilities, such as physics now affecting not only the placement of the buildings but afterwards the tower's balance as well.

Cookies eaten
8

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Comments

Submitted(+1)

Very good game. Play with that phisics is fun. 

Developer

Thank you !

Submitted(+1)

Very cool game and good concept about just dropping buildings onto land, Great game

Developer

I'm happy you liked the concept and the game, Thanks!

Submitted(+1)

This is so good. Nice water + waves. Great that you made an "look from the sky" ambience sound. The game is so fun. The building as well a the breaking. Using that Physics system of Unity can lead to good results as I learned from this game. Good choice to make building cards cheap such that the player can mess around right in the beginning. 

Congratulations for this awesome job.

Developer

I'm glad you liked lots of aspects of the game and the little details as well, Thanks a lot!

Submitted(+1)

The level of polish here is really impressive. I really like the core idea and the physics make it really amusing. I was very impressed with the graphics, but even more impressed by how when you zoom out the sound changes (a little thing maybe but often overlooked). I did experience some bugs including not being able to use the controls besides mouse the first two times I tried to play, but everything worked correctly the third time. My only real piece of feedback is I wasn't always super clear how i was paying for the buildings i heard a money sound but there never felt like any limit to my spending power. Overall, great job and i cant wait to see how you expand on it.

Developer

Simple yet polished is what I was trying to achieve I'm glad that I was able to do that. Thanks for that bug report as well I will look into it. Lastly, I'm thinking of overhauling the money to be more dynamic and intuitive as you pointed it can be unclear at times. Really appreciate the feedback, thanks!

Submitted(+1)

This is so cute! I feel like I've never seen a city builder where you have to carefully stack stuff like Jenga. What a neat concept! Really relaxing too with the calming wave noises. Cool game!

Developer(+1)

Thanks a lot, I'll be working to expand the concept even further as I think it's a good one as well. Really glad you liked it!

Submitted(+1)

fun concept, loved just dropping in building instead of the normal "click and build" great work

If you have time please check out my submission. any feedback would be greatly appreciated 

Developer

Thanks, Physics almost always makes it fun!

Submitted(+1)

Very sick game, i love it. Cant believe it was made for a jam. Great job, love the attention to detail! 

Developer(+1)

Thanks a lot! I really tried to polish most aspects of this game

Submitted(+1)

Whoa! I loved the water effect, now I want to get into the water haha. I had fun playing it, trying to build cute buildings. I also love how the pieces get destroyed when you miss.

Developer

Whenever I make a game that includes water of some sorts, I just have the same feeling especially with the sound effect of it as well :) I'm glad you liked the game!

Submitted(+1)

Really impressive for a jam game! It ran fine in my browser but my desktop PC is pretty strong. Loved that there are little people that populate the things you build and walk around. I think this could be fleshed out into something really interesting. Great job!

Developer

Thank you! I've tested with my desktop and laptop as well in which the game ran just fine on both occasions but you can never stop optimizing have some ideas for it to run even smoother.

Thanks again!

Submitted(+1)

very nice game. I enjoyed the time I played it, and it amazes me this was made by 1 guy in 2 days.

Developer

Thanks I'm really glad you liked it! I tried to keep it simple and focus on polishing the game a lot.

Submitted(+1)

Definitely well presented. The concept is stimulating and fresh even if it feels incomplete. I can imagine some systems that could make this more engaging:

If the thing is to make a challenge and tension from buildings accidentally clashing some time pressure could help. Cards could have expire counter from the moment of picking up, so building must be placed quickly.

I cannot currently see any incentive to stack towers, it seems more efficient to build flat (which is also more boring). I think stacked buildings could have some kind of income bonus.

I wish there were more drastically different blocks in terms of size/shape/aesthetic.

Developer

At the moment it's more like a chill idle game in this sandbox island. But I will definitely explore crafting a different mode that pushes the player to build faster and take more risk.

Adding a bonus for stacking towers could be really satisfying as high rewards comes with higher risks.

There are only a few blocks that is harder to balance and they only unlock late game. So having a more varied lineup of blocks earlier, could unlock different strategies and improve the gameplay.

All of them are great ideas really, thanks a lot!

Submitted(+1)

Is a little laggy but the graphics and effects are really cool and think its a fun concept!

Developer

I'll definitely work on optimizations. Glad you liked the game!

Submitted(+1)

Looks like a fun game, but the web export has performance problems, unfortunately. (I'm getting like 0.5 FPS) If you could provide an executable as well that might run better.

Developer

I've built the game to run as an executable, but I made a last-minute decision to switch to WebGL. As a result, the game is not optimized for the browsers and I won't have access to the game files for some time so I can't provide the executable. Sorry about that!

Nonetheless, I'm grateful that you enjoyed the game. Thanks!

Submitted(+1)

Honest feedback, Having the waves, etc, makes it extremely non-performant, it lags like crazy.

And the watermark in the middle of the game is quiet distracting and not necessary.

Developer(+1)

Initially, I planned to release an executable file, but at the last moment I decided to use WebGL instead for better accessibility. That's why it has performance issues. Disabling the ocean and clouds in the settings should help a little but I will definitely look into it as soon as I can.

I regret adding the watermark, as it bothers me as well when I play the game now.

Really thanks for your feedback!

Submitted

I went on the settings, there wasnt any disable options?

Developer

You can do it in the graphics tab on the settings.