Real fan of the story elements! The mechanics felt good and the enemies were challenging enough. The use of the limitation was of ammo was neat and having limited use on it had it down two ways. Just seen the use of cheat codes? Never seen that on entries ha! Graphically I think some more colors could have been utilized around the areas. I think the size of players could be increased to allow better visibility but overall great job!
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Agent 74's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #2 | 3.500 | 3.500 |
Enjoyment | #3 | 3.643 | 3.643 |
Overall | #4 | 3.375 | 3.375 |
Concept | #7 | 3.286 | 3.286 |
Presentation | #8 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programmed by Justin Chartier and John Day of SAWD Games. Art by DaBonky, SAWD Games, and Half Human. Music by Niko Chantzis.
Software used
Godot 3.5.2, Gimp, Aseprite, Logic Pro
Use of the limitation
Ammunition is limited use because your guns can't load new ammunition, you can only rewind the same ammo back into your guns. The rewind ability is also limited, to 3 seconds of use at a time.
Cookies eaten
Not very many this time. Too busy.
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