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NORCAT Games

52
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A member registered Feb 15, 2023 · View creator page →

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Hi!  Do you need Godot installed to play this?  I downloaded and unzipped it, and it looks like its a project folder instead of a build.  I have no experience with Godot, but I am really excited to play this game!

Concept sounds fun, and the art and dialogue system are functioning well!  I hope to see this once the mechanics are implemented!  Great work!!

OMG.  This is  fantastic!   I made the multiple cat mechanic reminds me of how hard I worked to get the multi ship power up in Galaga.    I wish that I could slow down the first boss fight so I could take a closer look at all of the different elements going on.    ALSO... one of the SADDEST game over screens I've seen.  

Hi!  This is looking great so far!  I am stuck on the point where I am talking to the pirate and I see this list of candies.  Am I supposed to be able to click something?  Or is there something I am missing?

This felt intense.  I think some feedback in the way of sound effects would go a long way.  With a gun THAT BIG, some sfx and visual effects to make me feel like I am shooting a rifle thats as big as I am would feel great.

That was fun!  I felt a little sluggish at the beginning, but this has some really good bones.  Are all of those characters original designs?  Or did you use an asset pack?

Hi!  I really like your voice acting and the jump scare REALLY got me.  (cleaning up coffee now).  I did not feel like I had an adequate chance to react before I died though.  When my energy ran out, there was a screen(?) that kept scrolling across the main display.

Hi!  I am not sure what the other comments are referring to, but I played "RUN".  Its a good start for a beginner game.  The controls made sense and the artwork felt like I was running around in an old warehouse.  Keep it up.

Very fun.  Your loop is clean so its easy for me to start the next game, which makes it addictive.  I don't really see the "rewind" theme represented.

I really appreciate your sound design here!  Slick animations.

Wait, the rewinded bullets kill me too?  Like in Tenet?

Super fun.  Once I got into the flow, I started forming a strategy that got me to level 6.  Good times.  

Considering it was just a few hours, there are some good mechanics here.  The animation, controls, and feedback are all in place and working.  Adding some more elements to make it a "game" would be a big step.

Holy smokes!  My high score was 26!  I am so glad you enjoyed this!

Hi Everyone!  I ran into some issues and didn't get around to a tutorial.  Once you get to the level, use WASD to move the camera and access the underground resources.  Click on stuff to collect it, upgrade your base, and replenish everything that the player destroys.  Thanks for taking the time to check this out!

This is a surprisingly stressful cozy game.   Once I learned the mechanic, it was extremely enjoyable!

No trouble.  I'm glad it works for you!

Super fun!  

Fun little adventure.  I like your use of blood to present clues.  I couldn't find my way out in the end, but I think with a few more tries I would get it.

Thats really interesting.  What browser are you using?  That happens to me if I use Brotli compression on itch.io, but it has never happened when I use Gzip.

Thanks for your feedback.  I am playing it with WebGL on chrome.  Can you tell describe the issue so I can get a better idea of the problem?

Thank you for your thorough review!!  Trying to find a balance between spoon feeding the player and giving riddles that are so vague that they are not worth completing is tricky.  All of your feedback is helpful in finding that balance!

Hi all!  We had a lot of fun making this game, and we hope you enjoy it.    This is meant to be a semi-challenging riddle that is going to require some creative thinking.  We tried to find a good balance where it felt rewarding, but not too frustrating.  If you need a hint, please feel free to email us at NorcatGames@gmail.com.  Cheers.

I really like this concept.  Your art and music are really nice.  I failed the first couple of tries because I couldn't tell if I was hurting the mushrooms.  Some kind of audio or visual cue to let me know I'm doing damage would add a lot to this.

I love a good game that you want to start over the second you lose.  Well done.

This is a great concept.  I only made it to the BIG jump, so Im not sure how much more there is, but this is fantastic.   My goal for the next jam is to include a scene transition as smooth as yours.  Cheers.

I really appreciate that you stayed so true to the limitation.  Respect.

Really fun!  Arrows wouldn't fire on the island level.  Played this in front of a high school class and they were all cheering for the headshots. 10/10.  Would headshot again.

Really fun!  Arrows wouldn't fire on the island level.  Played this in front of a high school class and they were all cheering for the headshots. 10/10.  Would headshot again.

Great concept.  Super fun.  I seem to be pretty overpowered, and the daytime portion is really easy to live through.  The screen shake when you get hit is pretty epic.

Fun game.  It invokes classic Zelda.  Also reminds me a lot of Titan Souls.  

Solid mechanics here.  This is the start of a fun platformer.  I think some feedback for the enemy would go  a long way.  (Knockback, hurt animation, etc).  I couldn't tell if I was actually damaging enemies until they disappeared.

WAY Fun.  I love that I can figure it out without reading the directions.  It's the kind of game that  I want to start over after I'm done.  I would love to play this with game pad support, using bumpers to change colors.

Also, I might suggest a keyboard key to let me restart.  Switching hands from keyboard to mouse every time I die got straining.

Artwork looks great.  That grunt noise is now my text notification sound.  REALLY hard.  I swore a lot.

Looks like a good start.

Looks gorgeous.  What did you use to make your characters?

Thank you!  That was the aim!

Aha!  I found it.  The options at the bottom of the screen were not visible because my web browser was too zoomed in.  Using CTRL + Mousewheel, I can zoom out to see all the buttons.