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GameDevR

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A member registered Aug 30, 2014 · View creator page →

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Thanks for playing & feedback!

Good point regarding the difficulty, this was something I wanted to fix, but I didn't had enough time for that. I'll keep this in mind for later versions of the game :)

Thanks for playing and feedback! :)

Wow, a really impressive project! Even with quite "simple" game mechanics, it was quite fun to play. I really liked the art style and sound effects. A very polished game, good job! :)

Thanks for playing & feedback! :)

Wow, this project really looks & feels like a real game including story! Nice one! :)

Thanks for playing and your feedback regarding the tutorial. My first idea was to add some kind of tutorial level, but I didn't make this in time. I'll keep this in mind for next game jam projects.

Thanks for playing and your feedback! Art skills are definitly something I've to work on :)

Thanks for playing and your feedback! Also the idea of adding some danger sounds quite good.

Thanks for playing and your feedback! :)

Thanks for playing and your feedback! :)

A quite good prototype with neat ideas! It just needs some further polish, e.g. movement feels quite slow, visuals needs a little bit of rework, ...

I really liked the gameplay mechanic and also the visual style is pretty neat! As vye & SeaFerret already mentioned, the movement speed should be a little bit faster.

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A quite basic prototype, but I really liked the presentation! Good work on the art style and atmoshere in general :)

Wow! Neat graphics, good polish and addicting gameplay - good job with this game!

I played it to the end and was quite surprised how long the game is actually. Also the different level themes added a "full game" feeling - well done! :)

Thank you for the comment and playing the game! :)

Yes, I know about the wait time for the notes. I actually wanted to speed it up a little bit and generally doing some polish work - maybe I'll do some updates later one :)

A relaxing, calm-down game within the puzzle genre - I played a few levels and got really satisfied! :)

I'd suggest to add some calm background music and maybe the ability to skip or speed up the "level finish" sequence.

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A neat, simple and fun 3D platformer - good job so far! :)

As BenFontaine & WigHz already mentioned, the contrast is quite low on my side too. Some more colorful environment would give the game some smoother and more polished touch. IMHO the coin pickup sound volume is also quite low, which confused me during the cloud sequence in the middle of the game (at least I wasn't sure if I collected a coin or not).

Overall, I had some fun while playing your game and was quite happy to see the boss :)

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As already mentioned this game doesn't fit with the theme of the jam, but besides that you really implemented a bunch of interesting ideas and mechanics.

Some notes from my playtest:

  • The controls are quite hard to tackle and I got stuck a lot of times.
  • I miss some kind of HUD or display about how much time is left before the queen dies.
  • Also some acknowledge SFX would help the player (e.g. if you bring back some pollen, ...)

A nice little platformer game and well used theme & wildcards! I like the art style, the controls are quite self-explanatory and it feels like a little teaser for some more :)

Just one minor note: In my first run I was not 100% sure what to do or why I died, but I realized the goal of the game in my second run. 

Basically, the theme itself was used quite good and also wild cards get their usage here. Unfortunatly, I got stuck in level 3 at least I didn't know how to proceed here.

Anyway, I like the idea and with some polish work you could get a quite neat mini game :)

As the others already mentioned this game provides an original idea (ingame menus as gameplay objects) and the mechanic is pretty neat! The music is also quite relaxing :)

Some kind of tutorial would be a big improvement here as I didn't know that I can actually move the menu buttons.

Overall, a quite good mini game with future potential!

Thanks for your feedback and playing the game!

I'd definitly change the overall game difficulty and add some tutorial levels (or something like that) in possible future versions of the game.

I have to agree with Ericbomb: I want more levels! :)

The art style is pretty cute and physics fit very well into the level design. Overall, you did a pretty solid mini game!

Thanks for your kind words and feedback! :)

An interesting game idea and how you used the limitation. The game itself looks and plays quite neat - good job! :)

My score: 1040

An interesting and funny idea for an endless runner with a cute art style. Good job! :)

I like the core idea of the game and how you implemented the limitation.

Just one minor suggestion: Add some sound effect or visual effect after interacting with something. I didn't know that I collected some coffee cups in the beginning.

Overall a pretty neat endless runner with a cool theme (breaking coffee machines) and nice title! :D

Just the paper planes looking different than the other sprites and you should be just a little bit faster while running back - but these are minor things.

It seems that we have similar ideas of creating coffee making games ;)

I really like your art style and core game mechanics, but the controls feels quite clumsy. Overall the idea has potential and I'm keen on seeing future updates from your side! :)

I tried the game but I don't understand what to do exactly. I can move around with WASD and I know that I shouldn't be seen by the guard - but I don't get the point :(

Maybe you could add some description to your game page.

Congratulation on your first game jam project - it's a well-made mini game! I really enjoyed the game as it's quite easy to learn and overall somehow relaxing. The idea of an anti-social cactus is a quite funny idea too. 

This is a really nice concept and serves the theme quite well by breaking walls. I just stuck in level 4(?) (Almost there...) as it's quite hard with all the barrels and soldiers. Overall a pretty neat game, I just miss some music! :)

Thanks for your feedback! :)

The difficulty curve/balancing isn't that good, that's true. I'm already thinking about some adjustments here for later versions.

Thanks for your feedback and kind words! :)

Actually I was thinking about mouse control, but I forget about it in the end... I'll definitily add it in a future release! :)