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Exit The Deaungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 3.500 | 3.500 |
Enjoyment | #27 | 2.375 | 2.375 |
Overall | #28 | 2.688 | 2.688 |
Use of the Limitation | #29 | 2.375 | 2.375 |
Concept | #33 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Steek Stook (:)=
Software used
I used Gdevelop for my game engine, Piskel for the pixel art, and Ableton Live for the sounds
Use of the limitation
By having a weapon that just launches the player in the opposite direction of the enemy.
Cookies eaten
I didn't have any cookies sadly, but I did have two small bowls worth of peanuts.
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Comments
Good game I loved the art style. I would say try making the player move slower or make the enemies move faster because for most of the game could just walk across the dungeon
heey, nice job, like the leaderboard, it could benefit from more sounds, music and a lil better leaderboard ui tho
Good graphics and presentation. Started out a bit confused but got it right away. The concept of the gun was neat & the game could benefit from more instances where its required. Overall nice little run for the shortest time B) good job
Cool graphic design. The palette looks distinctive, and reminds me of the Game Boy Color. Controls work well.
I had been hoping for more engagement with the enemies, e.g. being able to throw them on top of the spikes. The big guys in particular were a bit underwhelming--I had been expecting them to be quite dangerous at first.
Also, it would have been fun if the deaungeon had been less linear.
Great job! This was an easy game to get the hang of, and I really liked the retro art style you went for. The only comment I have is that I wish there was more, but this is a game jam, so not everything can be a winner.