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Octo and Ika's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.111 | 4.111 |
Concept | #7 | 3.889 | 3.889 |
Overall | #7 | 3.806 | 3.806 |
Presentation | #13 | 3.778 | 3.778 |
Use of the Limitation | #21 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Aseprite
Use of the limitation
The titular characters are a duo.
Cookies eaten
0
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Comments
Nice visual style. Also sound effects is very cool!
Nice game. Maybe the sounds could be a bit lower.
I WIIINN
Dude, GREAT mapping skills, I was quite enjoying the exploration, painting every block, it even builds suspense not being able to see the map until you cover it.
I also liked the jump, having a fixed direction jump is usually very clunky but in this game you have a lot of control as in height and inertia.
Impressive visuals and presentation, the way the world builds/draws itself around you as you explore was a great idea. I think the duo aspects could be enhanced but I understand the time constraints. Great job overall :)
Super interesting concept and visuals, could be kinda spooky with enemies and hazards popping up, I like it!
I did have a bug with a black rectangle slowly taking up the left side of the screen.
Thanks! I was both going to have enemies and hazards, but I ran out of time : ( The rectangle is intentional: it's a gauge to show the percent of the map you've seen. It was MEANT to have an animation of it sloshing around to show it's ink, but again, didn't get to it.
Good level design. The game is so short... but it's OK.
i enjoyed the visuals and the simplistic design :)
would love to see further development of this concept!
game is pretty charming, and definitely has potential when further developed...
I luv the visual effect of the map appearing as u explore, I was a bit confused on the black gauge on the side since it was very wide and was just a solid black color, a border surrounding it or at the very least separating it from the level would help.