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Midas' Maw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.727 | 3.727 |
Concept | #14 | 3.727 | 3.727 |
Overall | #17 | 3.614 | 3.614 |
Enjoyment | #21 | 3.455 | 3.455 |
Presentation | #30 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
made by Cosmo and Dread
Software used
Unity Engine, Photoshop, Gimp, FL studio
Use of the limitation
By playing on the cliche of dragons hoarding gold. We wanted our player, blinded by greed, to eat all the gold.
Cookies eaten
no cookies sadly.
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Comments
Love the game dynamics. Super subtle and intuitive. Pixel art fantastic. Really enjoyed this - couldn't stop. BTW... there's a way to win :-)
Fun conept and well executed. I had some difficulty ending the game, but that did not detract from an engaging playing experience.
I really liked this game. The difficult controls added to it for me, kind of like flappy bird haha. All in all I would say the concept, execution, etc. behind this game are super good. I loved getting to max size and then suffocating before I could get to the steward over and over lol. That made it almost more addicting, like I almost got it...!! I gotta try again!
If I had to nitpick to think of some feedback, the only things I can think of are that the out-of-air SFX could be a little harsh on the ears (though I didn't personally mind) and the steward's downwards fire pattern could be a little shorter, I think (not sure if this would make it too easy, though - just felt a bit like it was almost unavoidable 80% of the time, no matter how much air you had saved up to dive farther).
Also I love the look of the dragons in this!
I played this for an hour during work... seriously SO good, from the intentionally janky controls that actually feel super good and fluid when you're playing correctly, to the hideous dragons (I mean that in the best way possible; the designs are impeccable and so unexpected), to the balance of having to come up for air vs getting blasted by fire, the progression tradeoff as you get bigger as it becomes easier to collect gems but harder not to get burned alive, the spot-on theming (I failed MANY runs from being greedy...), the difficulty curve. No notes except extremely minor presentation/audio stuff. Super fun game.
The controls feel a bit weird and the sounds are unpleasing sometimes. The game itself is fun and the concept too!
Awesome game! The controls were kind strange against the wall but I had a lot of fun. The game itself is really good but the dragon art seemed a little out of place next to some of the other sprites like the coins and fire. I think a more consistent art style may look better, but individually the sprites were all very well done. The sound design is pretty decent and it actually felt very intense at certain parts. Nice job!
Really fun game but super hard too. The controls are a little janky when im against a wall and i feel like the arena could've been a bit bigger but other than that, really fun game lol.
Really fun for about 20 seconds, then there was a really bad audio glitch that would sound really bad if I ran out of air. Like a sound repeating every frame at +20 dB non stop :( So I couldn't play more than that
But the mechanics felt really fluid once I got the hang of it! Nice work
I wanted it to sound jarring but maybe your right about it being a bit too loud. Was the last thing I did at 3am last night so maybe not super well thought through lmao