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A jam submission

DracoRollView game page

A Pinball based game about managing dragons and knights strategically.
Submitted by RemKed — 7 hours, 5 minutes before the deadline
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DracoRoll's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#363.3163.316
Enjoyment#392.8422.842
Overall#402.9612.961
Presentation#423.2113.211
Use of the Limitation#542.4742.474

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
RemKed

Software used
Unity, Blender

Use of the limitation
The game is an incremental pinball based game

Cookies eaten
Like 8 or so in the 3 days :P

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Comments

Submitted

The 3D models are really nice! I liked the music and sfx too. I'm able to see all of the UI and stuff when I'm in fullscreen, however it is incredibly laggy. Playing without fullscreen is a lot smoother, but covers up some UI elements so I kinda just only did fullscreen when I was buying something. It was really fun though and I played for quite a while. Great submission!

Submitted

Unique game concept, enjoyed it a lot! Nice art and sound effects

Developer(+1)

Thanks!

Submitted

The game presents an interesting twist on pinball, offering a unique and enjoyable experience. I'd love to see further development, perhaps by adding tasks for the player while the balls bounce around, to enhance engagement.

The 3D models are absolutely adorable, and the combination of music and sound effects is spot-on. Overall, it's a very nice addition to the genre that i would like to see more often in games of this genre!

Developer

Thank you! :)

Submitted

Cute concept. I love the twist on pinball and the models and music add a really cozy feel to the game. I wish the game was a bit more responsive tho. Other than that, you did a really good job :p

Developer

Thanks :)

Submitted

I really enjoyed the concept, playing pinball again was quite nostalgic and both the art, and sounds effects were very well-made, really cool one!

Developer

Thanks!! :D

Submitted

I loved this entry *-*

Well, I love pinball games in general, but it was refreshing to see such a clever twist on the genre: the mechanic of having two types of balls - one good one bad - is a great idea with a lot of potential. Added to the fact that the balls can be more than two, that they have different levels of power, and they are purchased from a market, it makes the gameplay so interesting and solid. 

On the other side, the quirky horizontal movement of the levers felt almost unnecessary: the other mechanics were already innovative enough. The controls also seemed a bit laggy, but I know it's hard to make everything work smoothly in a short-time period game jam, so don't worry.
I think you did an amazing job! Congratulations, I had a lot of fun playing this :D

Submitted (1 edit) (+1)

Win Screen

The proof that I enjoyed it :P
Developer(+1)

Thank you!! I appreciate the feedback :)

Submitted(+1)

I enjoyed the art style and the music was pretty soothing. I haven't played a pinball game in a long time so this was fun! 

Developer(+1)

Thank you :)

Submitted(+1)

Really unique take on pinball that I liked quite a bit! Having to balance trying to keep your dragons in play while also taking the knights out of play is a great risk-reward set-up. It did feel a bit like the outcome was out of my hands at some points but that is pretty inherent in pinball. If there was one suggestion I would make, being able to queue up a purchase would make it a lot easier on the player. I found myself struggling to click a purchase quick enough before a knight pushed me back down below the cost.

Developer(+1)

Yes I know! I was sooo close to implementing an automatic buy for the dragons but I felt like that would take away freedom of choice from the player, anyways thanks for playing!

Submitted

I think letting the player choose is probably the best bet, so for a short timed jam like this one I think you made the right choice. But if you wanted to take it farther, letting the player select a purchase and then essentially having it purchase as soon as the player has enough money, would be a good improvement.

Developer(+1)

Yes that sounds like it would work well, thank you for the feedback!

Submitted(+1)

Bol knight

Submitted(+1)

I really like how the game looks, the dragons are super cute! The idea of having a knight for every dragon spawn was a cool way to balance the game out, tho I don't like the fact that they are respawnable, I sometimes just gave up and let the RNGesus do the job. You also tried to fix a problem I find in some idle games which is punishing the playable for spamming lower units with the increasing price. ALSO, that music sounds super chill with the game, good stuff!

Developer(+1)

Thanks!! :)

Submitted

I love the art and the bouncing!

Developer

Thanks!! :)

Submitted (1 edit)

Creative concept with cute art. There was something cathartic about trying to controll access to the lavapit. The paddles could be a little janky at times, but did not prevent a fun playing experience. Cool game!

Developer

thank you!!!