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SpaceFisher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #37 | 3.714 | 3.714 |
Concept | #40 | 3.571 | 3.571 |
Enjoyment | #40 | 3.286 | 3.286 |
Overall | #47 | 3.464 | 3.464 |
Use of the Limitation | #73 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Serhii Pyvovar https://www.linkedin.com/in/valsergey/
Software used
Unity
Use of the limitation
The player is fishing in space, there is no water
Cookies eaten
6
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Comments
The game is very good, with nice graphics. The mechanics are quite solidly achieved. It's easy to learn to play; you don't have to learn much, but you do have to concentrate. I liked the idea of the store and how the yellow stones are small and harder to grab. At one point, there were too many meteorites, so I couldn't keep collecting gold stones. The game was very fun; I stayed playing for a while. Perhaps the ship could change its design when upgraded or something like that, but I understand that with little time, it's complicated. Overall, it was a good experience. Thank you for participating.
pretty cool game and nice concept! I had fun playing it, you also have really nice art in the game
BGM is great! Gameplay is elegant! Nice Game!
Thanks!
Music is awesome! I'm not a fan of clicker games, but this concept is good, u keep good balance between clicker and arcade gameplay!
Thank you for playing!
Simply 10/10, this is my favorite so far!!!! The gameplay is easy to understand, the upgrades are well balanced, and I love the bouncy effect when you hit the meteorites. I had a lot of fun, amazing job!!! :D
Thank you! I'm glad you enjoyed it!
Game is simple yet very fun! I really like the art style of this game, it looks really good! Game's polished too, nice work! ^_^
Thanks!
Quite fun polish dome keeper inspired mini-game. Checkout mine it's also inspired by dome keeper
Thank you!
Lots of mechanics and fun gameplay - impressive amount of stuff for a few days!
The only thing I found frustrating was the “floaty” feeling of moving the ship. I kind of wish I could’ve controlled it’s movement using the keyboard and that it was a bit more precise.
Thank you! A lot of ideas had to be eliminated in order to make it in such a short period of time. And you're right about the button control, it would be a bit more comfortable.