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Tree of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #44 | 3.474 | 3.714 |
Overall | #71 | 2.706 | 2.893 |
Presentation | #72 | 2.806 | 3.000 |
Use of the Limitation | #85 | 2.272 | 2.429 |
Enjoyment | #86 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Qangeldratsch & DynamicVoid9
Software used
Unity
Use of the limitation
You are on a timer, because your energy needs to recharge. Your enemies are also on set timerö.
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Comments
I was a bit invested at first but having to inexplicably stop every few seconds with no way of preventing it makes it a bit unplayable, it wasn't fun at all. But I do like the backgrounds and the decision to make it look 3d. Maybe next time it would be good to include an indicator so that the player would know how much energy they have lost or a timer that they can prevent from going down to 0 to make it more interesting. Regardless, congrats on your game!
very trippy story. reminds me of a time I drank jungle juice in the amazon and was transformed into disembodied energy, only to die over and over again, transporting to ever increasing complex worlds with more rules while being instructed and consumed constantly by the god of ants. nice work, I like the tempo control of movement that you eventually get used to. It is an interesting game mechanic, like it teaches you to take a moment and breathe. very unexpected entry. nice job
Sadly it seems very unfinished:
1. It seemed like the enemies are harmless and pose no threat, just push you around, get in the way and die when they touch you. I didn't know until the end that the game does keep track of you getting hit.
2. I only accidentally discovered that you can attack, there is no in-game hint about it, though I should've read the instructions I guess
3. White rectangles as exit area just scream "no texture" - you could've reused one of the existing sprites and edited it a bit if you were running out of time
4. You can hear mouse clicks in the voice recording :)
5. The sudden interruptions feel annoying when there are no enemies nearby and you're just exploring
Overall a very interesting concept, I don't think I've ever seen a game where you play as a ball lightning. The backgrounds are great, as well as character animations, and it was a good choice to have terrain change colors to match background. Voiceover was a nice touch, though it kinda stands out because the game doesn't have sounds otherwise.
I'm probably being very harsh here, but hopefully my feedback would be useful for your future projects. Good luck!
Not bad but you stop so often it kinda makes it a tad unfun. i also wish you could see how long you have until you stop
Interesting start to be fair, though I hope I could skip it when I come back to it