Haunting! Very polished and an amazing concept.
AI could perhaps use some tweasks, and the screen gets a bit too dark sometimes.
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.125 | 4.125 |
Enjoyment | #14 | 3.813 | 3.813 |
Overall | #17 | 3.609 | 3.609 |
Concept | #28 | 3.750 | 3.750 |
Use of the Limitation | #58 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me
Software used
Godot, Audacity, Aseprite,Photoshop,Stack Overflow)
Use of the limitation
The lighting in the game randomly goes out for a random amount of time and then comes back on after a random period. It's a bit harder to see in the dark for the player, but not so much for enemies. To be honest, the game should have really cool dynamic lighting at first, but the browser just can't handle it.
Cookies eaten
Not really that much. About two chocolate bars, half a kilo of sweets, a few bananas and a big bowl of soup.
Unfortunately this isn't my type of game at all haha, though I can appreciate the ridiculous amount of effort that must've gone into making this, the quality at hand is great!!
nice fun game! Baseball bat my OP favorite when I figured out that you can aim it too with the cursor so I would lurk around corners and got the cheese. Nice look too~! good job
Light's off makes great use of lighting. Using it to add depth and character to the setting, but it didn't feel much connected to gameplay. Or maybe it was and I didn't pick up on it. Great ambient SFX, the night noises and light flickers set a nice creepy vibe. Guns feel satisfying, with the shotgun as a stand out. On the hard side, but that's intentional. Good level design, the difficulty made you get to know it. Several bugs, but they were minor and it was worth it for otherwise high quality. I would play more levels of this.
Like the game, still has some bugs with the weapons (the e button following you everywhere even if there's nothing to loot) and enemies (being able to steal and hit them through walls) but I love how unique it is in relation to the theme of the jam. Congrats!
Haha I love the little walk cycle! Although the camera perspective felt like Hotline Miami, this really gave me nostalgia of the old Madness flash animations/games! Nice work and great art style!
Dude, I can feel the love and passion OOZING from the art style! Gameplay feels snappy and smooth too. Overall I really like it!
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