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A Package In Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.429 | 4.429 |
Concept | #1 | 4.643 | 4.643 |
Use of the Limitation | #1 | 4.429 | 4.429 |
Presentation | #4 | 4.429 | 4.429 |
Enjoyment | #5 | 4.214 | 4.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Affinity Designer, Affinity Photo, paint.net, DaVinci Resolve, Milanote
Use of the limitation
You have a timebomb ticking next to you, but the bomb can be paused. You must fly to a nearby black hole to deliver the timebomb. Every second you spend adjusting the ship's controls and not pausing the bomb is a second closer to oblivion.
Cookies eaten
None but I drank wayyyy too much soft drink.
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Comments
I don't want to know what black magic they used to create this, this is incredible. An impressive job, I hope to see it again in the future with more levels!!!
Extremely well done game, I never would have thought about using one hand to stop the bomb and control the ship as a game mechanic but it works perfectly here. It even has commercial game quality. Congratulations!
I have to say I am very impressed. This game was a rush. I really enjoyed it! such a cool idea great job. I may play this later more :P
THIS IS AWESOME, the game feel is great
OMG such a great game
Really cool concept ! I could definitely see this being on Steam as a longer game. Maybe a nice additional detail would be the position of the player moving on the map as he is advancing !
Nice entry, good luck on the jam
I don't have words; it's just a perfect entry! sound, design, and concept
I really think a very good idea, original, i love it
Survived with 0.7s left after figuring out you could pause the dynamite half way ;D
Awesome concept, just wish there were a few more levels and the map updated.
REALLY cool game! Love the controls, love the visuals, love the concept.
Very good job!
That's a pretty cool game. I think it could be more than just a 60-second game jam demo.
Amazing design, the HOLD button on the bomb is hilarious!
First game I clicked on and I can already tell this is the winner. Super well polished, great sound design and great use of the limitation. Great work overall! Only noticed on bug (if even that) but when you reach the end and you get your time. you can repeatedly press the "open hatch" button and the time just readjusts to the timer (which i assume is still counting down).
Thanks for pointing out the bug, what a silly oversight from me. Also thanks for playing my game, and good luck with your submission!
at least it's not mine where the timer keeps going even after the player dies