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Temperature Tower Defence(TTD)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #107 | 2.214 | 2.800 |
Concept | #108 | 2.530 | 3.200 |
Overall | #126 | 1.818 | 2.300 |
Enjoyment | #127 | 1.581 | 2.000 |
Use of the Limitation | #135 | 0.949 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Zhynt
Software used
Unity, visual studio
Use of the limitation
In my gamę three is obły one button that changes your temperature and projectiles moves towards cursor
Cookies eaten
I ate only around 1 pack of jellybeans and 2 packs of cookies
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Comments
Pretty alright. At first I found it really hard to kill all the enemies until I found out that if you switch to the proper temptreture, the enemies heal rather than hurt, at which point it became a bit too easy. Ideally the difficulty would be somewhere inbetween. On the brighter side the art is quite nice!
Thanks for feedback, I will try to do something with difficulty
Nice game!
The way you used the concept of heat and cold was good. Just be cautious with the spawning of enemies as sometimes I didn't have the opportunity to defeat them. Try adding more mechanics to make your game deeper, something like changing your proyectiles even after having spawned or special attacks after defeating some enemies. Remember that changing temperature is just one action, so, in my opinion the way you used the limitation was weak.
Thanks for your feedback, your concept is interesting, in future l will try to upgrade this game
I have to agree with the other comment. The game lacks a bit of depth. Which you could easily add later, so no big problem!
It's a cool idea, but I feel like the execution was a bit lackluster. Unless I'm missing something, all you have to do is switch which color pellets you're producing when a new enemy appears on screen. The only choice you can make for production is match it with whatever beats the closest enemy or else you'll be defeated (It doesn't help that pellets which do no damage to the enemy disappear when hitting them instead of being saved for future enemies).
Thanks for for reply! I will work on this idea