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A jam submission

Night in the ForestView game page

Some how you're lost in a forest and the animals here are not very friendly
Submitted by dmhoang
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Night in the Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#762.7002.700
Concept#792.9002.900
Overall#902.6002.600
Presentation#952.6002.600
Use of the Limitation#982.2002.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 member, just me

Software used
Unity

Use of the limitation
I have 2 buttons, one for pick up/drop items, one for craft/use items

Cookies eaten
zero

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Comments

Submitted(+1)

I managed to see a ghost! Maybe you could have an in game way of showing the stuff you can do, like when you grab a piece of hard wood you show "[X] Craft Axe" or something.

Developer

I'm thinking about an update that contains controlling hint as you said

Thanks for your comment

Submitted(+1)

Scary, but good idea

Developer

Thank you very much

Submitted(+1)

Great start! Great design for enemies, too bad there isn’t much to do beside finding logs to feed the main campfire. Keep it up, I’m sure allowing people to try your game and working on it will make it excellent :D

You should look into Unity’s Package called “Cinemachine” (check for a video tutorial on youtube), the basics would allow you to very quickly setup a camera that follow your player but with improved following movements (Damping). Going further, you could even add camera movements towards near objects to hint your player where the next object is. You don’t HAVE to use it, that’s just a suggestion if you don’t know about it <3

Developer(+1)

Thanks for your comment and advices

I'm a newbie and cinemachine sound new to me, I will look into it and improve my game

Thank you again

Submitted(+1)

Cool start to the survival game! It felt a little bit sparse at times I wasn't sure where to find more materials and then I wandered so far away, it was hard to find my way back to the camp. But it's really cool how many enemies and items you designed in such a short time. Great work! It also had a great atmosphere with the sound design, even made the cute pixel art feel scary!

Developer(+1)

Thanks for your comment and I'm glad that you enjoy it

The materials will spawn randomly near or far the player so it's a little bit hard to find them

The game will have some updates in the future, maybe more items, enemies or development in gameplay and movement

I hope you will enjoy it like you do now

Submitted(+1)

With some adjustment it could be a great game!

I like the concept, but it’s a bit boring, it’s just about getting sticks and staying in the fire, also, you can survive without fire because wolves gets stuck in trees sometimes.

The limitation is respected, because you pick-up and drop items with one button, but it could have been way more fun implemented in a different way.

I don’t understand why you can move only with arrows and not with WASD or with a controller, as you are using Unity, I recommend you to do some research about Input.GetAxis and Input.GetAxisRaw, because that automatically let’s you detect WASD, arrows and controllers inputs!

The art is quite good, and overall the game is not that bad, considering that only one person made this, I think you should someday remake this, spending more time on it, and it will be a really great game, it has good fundaments!

Developer(+1)

Thanks for your comment and advices 

I agree with you that my game has many parts that can be better and I promise that I will remake it in the future 

Thank you again

Submitted

With some adjustment it could be a great game!

I like the concept, but it’s a bit boring, it’s just about getting sticks and staying in the fire, also, you can survive without fire because wolves gets stuck in trees sometimes.

The limitation is respected, because you pick-up and drop items with one button, but it could have been way more fun implemented in a different way.

I don’t understand why you can move only with arrows and not with WASD or with a controller, as you are using Unity, I recommend you to do some research about Input.GetAxis and Input.GetAxisRaw, because that automatically let’s you detect WASD, arrows and controllers inputs!

The art is quite good, and overall the game is not that bad, considering that only one person made this, I think you should someday remake this, spending more time on it, and it will be a really great game, it has good fundaments!

Submitted(+1)

Wery nice game for 1 person. Good job! But I didn’t understand how the concept was implemented, because it was necessary to do 2 actions for 1 button, and not 2 buttons for 2 actions ʕ·͡ᴥ·ʔ

Developer

Thanks for your comment

Actually the z key is for pick up and drop, the x key is for craft and use, each has 2 actions