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Bake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #124 | 1.604 | 1.714 |
Concept | #124 | 2.138 | 2.286 |
Use of the Limitation | #126 | 1.470 | 1.571 |
Presentation | #129 | 1.604 | 1.714 |
Overall | #130 | 1.704 | 1.821 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MUGWANEZA MANZI Audace
Software used
Unity Engine
Use of the limitation
One button for Initiating baking process with no button for stopping the stoping the engine
Cookies eaten
0
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Comments
Sincerely its not much more that technicall interface demo, there is not really a game loop, for example you have a button to start and a slider to set the temperture right(the temperature wasn't clear), you simply push the button and move the slider until is in the correct position aand win(the value of the heat is not even randomized), itself don't produce any sensation, you not feel stress to loss, or satisfaction add win, it not a idle were the point is be relaxing or work as a fidget toy.
For example there is a thing you could do to create a game loop, , instead of 2 minutes make it 20 seconds, don't let the player, know beforehand the heat , and don't let they control the slider until press the button, so they have to set in the correct positon counter clock. and each they release it display the value of for how much they miss (if 70 and the player put on 69 or 71 show a 1 ) with a second of delay, plus make the values of the slider don't go from 1 to 100 instead 2 randomized values(there are tricks to make it consistent there is a lot of youtube tutorials on the mather). And this is only one of the multiple paths you can go from here
The end level interface is confusing, to begin with the "won" message cover all, and there is 2 buttonss that quick you out of the game, I recomend to make it turn back to main screen, and put there the exit button(at least for demos and prototypes, these have errors and it's better don't frustrate the player with closing the game accidentally)
For the good side you have a solid interface, that can be reutilize to make quick demos. And a recomentation, learn how to export to html, more people gonna try you game if not have to download.
The dark mode, not a bad idea it look better but you are darkening all, generally it mean to change the shader or "theme", to key elements, generally the background and fontss, but shouldn't be applied to the cheffor the bread
I think this game has a lot of room to grow! It鈥檚 just not quite clear what the point of the game is. You could add a tutorial for the game. All in all, I can only wish you good luck in game development!
P.S: Can you rate my game, please?
Is there anyone who played in dark mode? How was it like?
I used the dark mode, to me it was clearly better than the light mode, there were the same issues that have already been mentionned but I think that the plot of the game was cool at least!
Only problem with the dark mode is that once you switch to it you can't come back to light mode again 馃槄.
Thank you! I have to sort it out.
Dark mode, light mode switching was added Sir! Volume adjustments also have been added! Improved colours and and scene lights. Enjoy the game again please give some feedback.
I... don't really understand the point of the game? I see there's a two minute timer but I don't understand what the slider does. Moving it to the right just beats both levels? Very janky with what looks like lots of placeholder assets, but we all have to start somewhere! I'm sure your next game will be even better :D
Thank you for your Feedback! This was my first Game jam, I wish to give you something lucrative in the next jams. 馃憤馃憤
See you!
Pushing sliders to the most right instantly provides the win... Can't really play because of that
Check in center of the Screen, there is a Level 2 button. Click so that you can play Level 2.