Play Party
Goblin Potluck Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.600 | 4.600 |
Overall | #3 | 4.025 | 4.025 |
Use of the Limitation | #4 | 4.000 | 4.000 |
Enjoyment | #7 | 3.700 | 3.700 |
Presentation | #11 | 3.800 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Godot, Aseprite, Gimp, sfxr
Use of the limitation
Game is about sharing desserts as others need
Cookies eaten
4 coconut cookies
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Comments
Didn't get the chance to rate this one during the competition, but I think this is my favourite game from the jam. Like some other people said I was trying to rotate pieces by picking them up in different places, would be a great feature if you could add it. Great work
This is a fun game, but I think it can become frustrating and addictive in equal measures. It's all in the balance.
This is incredible, probably my pick of the jam! Such a simple concept but very satisfying when you're winning and really enticing to go back for another try when you mess it up!
My one suggestion would be to make it so that where you pick up an item matters, give each shape a centre of gravity and have them rotate to correct for it when they lift off the plate, that would add a bit of fun strategy as a natural way to rotate the less uniform shapes.
Thank you, I'm really happy that you found the concept interesting.
During developent i was thinking about implementing some sort of rotating feature with a scrollwheel but ultimately scrapped it as I wanted the game to be playable on mobile, but it looks like your idea ticks all the boxes I was looking for! Its really intuitive to the player, subtle and allows new strats for really advanced players. I'll really consider adding it in.
Clever but rather frustrating ^^;
It quickly occurred to me that the luck in requests received is much more important than the care put into stacking the sweets.
I must say it's a brilliant interpretation of a difficult limitation.
I really wish we actually got to eat something! Constant moving and transferring of what is described as sweets really builds up expectations that some will finally be eaten, and it would resemble the spirit of potluck. Additionally allowing the player to eat one sweet after every exchange would help to temper the spiking difficulty.
Unfortunately the game dimensions blow it right out of my screen and I couldn't find a way to fit it in which reallly affected my experience :<
Thanks for such insightfull feedback!
I very much agree that more work could be done to game balance as requests can put you into a very hard or even an impossible position. I'm currently thinking on how to redesign the difficulty curve to adapt to players score.
The concept of eating the sweets is so cool and fitting to the game that I'll probably add it to the game in a postjam update!
I'm sorry that you've run into scaling issues as I haven't really considered scaling the game window. I've also noticed some issues with scaling on retina devices so I'm thinking of adding a fullscreen mode which supports autoscaling to the game so that it always fits.
Good luck with your post jam update, I would love to check it out then!
Yes, my screen is a bit lower resolution than most modern screens and I think a fullscreen option should help here.
Really fun game! And the controls are super fun! :)
Thank you so much!
The arms just glitch out every time I run the game. Am I doing something wrong?
Sorry that you've run into this issue, you're doing everything alright. It seems like on some devices godot physics randomly glitch out. I'll try to take care of that in a postjam update
Very interesting concept, the style is also minimalistic and cool, I will wait for the version for phones, very cool game
Thank you! I've actually designed the game to be playable on mobile but the time limit made me scrap full support. I'll try to revisit the game postjam and address it