Thank you, I'm really happy that you found the concept interesting.
During developent i was thinking about implementing some sort of rotating feature with a scrollwheel but ultimately scrapped it as I wanted the game to be playable on mobile, but it looks like your idea ticks all the boxes I was looking for! Its really intuitive to the player, subtle and allows new strats for really advanced players. I'll really consider adding it in.
Mudziok
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Thanks for such insightfull feedback!
I very much agree that more work could be done to game balance as requests can put you into a very hard or even an impossible position. I'm currently thinking on how to redesign the difficulty curve to adapt to players score.
The concept of eating the sweets is so cool and fitting to the game that I'll probably add it to the game in a postjam update!
I'm sorry that you've run into scaling issues as I haven't really considered scaling the game window. I've also noticed some issues with scaling on retina devices so I'm thinking of adding a fullscreen mode which supports autoscaling to the game so that it always fits.
WOOOAH insane score you got there! So happy to hear you enjoyed the game that much! I'm also amazed how you figured out minmaxing the calls at the ends of days :D
Seeing how much you guys enjoy the game I'm definitely gonna plan on adding the features cut from the jam version down the road. I sadly didn't have time to add some kind of preview of the incoming wave and more enemy types so you can expect that :D
I feel like this game is somehow targeting my unhealthy addiction to BOTH frogs and cigarettes. Frogtown saved!
Amazing one you got there! Excellent and well thought out gameplay, stunning and unique presentation, cool ass theme, a FROG! What possibly more could I even want!
Winner in my book for this jam, really hoping you win fellow frog friend!
I always really adore the most creative games at game jams, and I believe that you've just made one. The typing mini-game is such a cool and out of the box idea that it makes the game very addicting, maybe even just to see what the next word would be :D.
One thing that I'd say is that it was quite weird to let go of the mouse every reload to type the text. Maybe all the player interaction should be contained within the keyboard?
Really really fun!
The movement mechanic is really creative and offers interesting and varied gameplay - really liked that. One nitpick would be to make it easier to predict how the player will move, maybe you could trace the path that the player will move instead of the arrow?
Appreciate the scope you guys aimed for. Multiple guns, multiple upgrades and varied enemies - thats just wow.
Overall I've enjoyed it very much!
Thanks for the comment! I always struggle with explaining the rules to the player so if you have any tips on that I'd love to hear it :). I'm aware that the game is a bit buggy and I'll surely post an update when I'm done with my uni work. Speaking on the html build I have also realized that Godot sometimes gets a bit unpredictable when exporting to web, especially with floating point numbers. I don't have any solution for it tho, as many people will simply skip over a game if it has no web build :(.
Thanks for the 10/10 :O <3! It's really funny how I didn't think that the player could just try to interact with monsters card :), working on an update to fix it. I was really scared that the battle mechanics would be to hard to explain in a game as short as this one. If you have any suggestions how I can make the tutorial better I'd love to hear them.
Thanks for the comment! The dice monster was actually the very last minute addition to the game so i hadn't have time to test it well :), working on an postjam update to fix these type of bugs. Also, I really apreciate that you liked the art, it was my first time making graphics in this style and I loved drawing it.
Thank you for the kind words and constructive criticism!
Agreed on the difficulty. I thought that players would get familiar with the mechanics of the game in the menu by selecting the first level, but it seems like they often start it by accident and are left clueless. Some intro/tutorial section would definitely help with the issue.