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How to make good games faster

A topic by slimegamedev created 65 days ago Views: 135 Replies: 5
Viewing posts 1 to 4
Submitted (1 edit)

Hello I'm new to game development and game jams,  I would just like to know how you make really good and highly polished games in only 3 days by yourself also how do you team up with others?( sorry I have so many questions) This is just a forum on how to improve game development speed and quality

Submitted

I would say that it is mainly a question of training and experience. Then there is also the scope of the project that plays a role. Launching into an idea that is too complex risks leading to an unfinished game, therefore potentially not funny and/or not polished.

Submitted

thanks so much I'm going to use this during my next game jam

Submitted

Besides experience, I would also recommend learning your tools well. Game engines, IDEs and drawing programs provide many shortcuts and tools that would help you create things faster. A good habit to develop is to be mindful of things that take you a long time to do, and search google (or chatGPT) if there's a shortcut for them.

For example, most IDEs would let you jump to a file by typing it's name instead of having to search for it in the files tree and click on it with a mouse. This is a HUGE time saver.

Submitted(+1)

Thank you so much dude Im going to use this on my next project

Submitted (2 edits)

LaggyFox shared good insights.

What comes to code. I always try to write code to be super modular. For example I always use the same Audio and Animation manager in my projects as they just fit to any project. Also the data structure in the projects tend to be always the same, so I don't have to design it from a scratch.

For art, in lot of cases I use ready made color palette from https://lospec.com/palette-list