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Roadkill Warlock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 3.231 | 3.231 |
Overall | #9 | 3.173 | 3.173 |
Presentation | #10 | 3.692 | 3.692 |
Concept | #13 | 3.000 | 3.000 |
Use of the Limitation | #13 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Thomas LaBelle and Jay Salano
Software used
Godot, Aseprite, Logic Pro X
Use of the limitation
Magic sight reveals secrets and hints
Cookies eaten
none :(
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Comments
combat real fun, i like doing combos. never got key and a little confusing about what to do but good overall!
Figured I should've made it a little more explicit! Thanks for the feedback :)
The concept is interesting, pretty kooky Dx I couldn't figure out how to get the key though, I knocked the trash grouch guy off. Maybe that was a mistake?
I liked the variety of attacks and knockback, etc. so the gameplay was really fun. Music was nice too
At the top right, there's a key inside a brick room! Just remember to use the magic sight. Thanks for playing!
Fun game, lots of cool effects and interesting mechanics!
Cool game, the combat is super fun!
sound design and gameplay are pretty good 👍
Really loved the art, and sound design <3 Good job
Enjoyed the game, thought the combat was super fun, and had a great time with the boss fights.
While i managed to traverse through the game with a little trial and error and completed. I did notice that because of the fun i was having I completely forgot the shift mechanic.
Unfortunately the magic sight was a little under-cooked, I wanted to do more with it, but I got a little carried away working on the combat and fights. I appreciate the feedback!
Amazing game, everything worked, visually stunning, great music and sound effects, all in all definetly my favorite this jam so far
Woo! Happy it all came together in the end, I appreciate it!
Really cool fighting mechanics and nice music! I love the retro artstyle.
Thank you! I had way too much fun making the combat, ended up spending a little too much time on it lol