The feelings are so great! Good job on this, I'd like more :D
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Not a masquerade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.000 | 4.000 |
Concept | #3 | 3.778 | 3.778 |
Overall | #4 | 3.444 | 3.444 |
Presentation | #13 | 3.444 | 3.444 |
Use of the Limitation | #17 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Creatures in the game, not monsters, but real people. The masks made them what they wanted to be.
Cookies eaten
0
Comments
I've never seen a game before with a "do nothing to reload" mechanic but honestly it works really well. It makes the battles feel more strategic. I feel like the final boss could have at least 1 more attack though.
Fun game! The post processing looks great and combining mask features was fun.
Great entry, only reloading while you're standing still makes for interesting strategy but on some of the later levels it felt like there just weren't enough opportunities to reload without getting hit, I also found the mask that reduced reload time but the difference was barely noticeable. That said, it's a really fun game and I love your approach to the upgrades/buffs.
Absolutely loved the game, the only thing I'd say was lacking would be the use of limitation. While I feel like I might understand where you were going with it, i feel that the presentation didn't quite convey that message.
However I still played the whole game, the mechanic of masks and how they change your approach. Loved it.
And Imagine my surprise that there's a boss at the end too, I was impressed.
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