Fun challenge! It took me a minute to catch what was going on, but once I realized it the gameplay flowed nicely. It certainly got chaotic towards the end!
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The Last Invocation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 4.000 | 4.000 |
Overall | #8 | 3.500 | 3.500 |
Use of the Limitation | #12 | 3.333 | 3.333 |
Enjoyment | #16 | 3.167 | 3.167 |
Concept | #17 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Unity
Use of the limitation
It becomes gradually more chaotic as you make more points.
Cookies eaten
10
Comments
Good job, I think you should NOT put the icons as bubbles next to the words since I feel that would harm the game rather than make it better, as the player plays the buttons to press slowly become instinctual, so you made the right call.
Really interesting concept, I went in blind and didn’t read anything before hand. I was confused what to do and then my understanding of the mechanics ‘clicked’ I realised what I had to do. Memorising the icons to the requests from the crowd was super fun and made it challenging. I seen comments of adding icons to the chat bubbles but i feel this is much better and adds a layer of challenge!
This was an impressive game! My time was 1:45 :D I only wish they showed the icons instead of the words, but we get used to it by the end.
Very nice graphics and sound design! Took me way too long to reach the end xD
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