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A jam submission

The Evil MallView game page

A wizard goes to a mall to stock up on potions. Hopefully nothing evil is lurking there...
Submitted by Tobinotron, Grumelkeks — 11 hours, 16 seconds before the deadline
Rated by 14 people so far
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The Evil Mall's itch.io page

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Team members
Tobinotron, Grumelkeks

Software used
Godot 4.3, Mixcraft 9, Aseprite

Use of the limitation
You go up an elevator :) and the difficulty escalates the higher the floor you're in

Cookies eaten
Zero :'(

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Comments

Submitted

This is by far the best game I've tried in this jam! Like you mentioned, we both went for drawing mechanics - although we went in very different directionss - very interesting! I have to say though, your game is a lot more polished than mine. 😁

Submitted(+1)

Yeah, this is probably a perfect jam game. Gorgeous visuals, fitting music, creative gameplay and a literal implementation of the limitation. I would like to offer some constructive criticism, but nothing really comes to mind.

Submitted(+2)

Very cool & unique idea - I thought you had to capture them at the start by drawing around them, but figured it out the next time when a different shape came first. Overall felt very polished and was a lot of fun to play. Nice work!

Submitted(+2)

One floor in, the gameplay is so addicting! It's hard for sure, but that doesn't diminish the experience. Great work!

Submitted(+2)

cool game!

I really like the concept of casting spells through the mouse, it's something with something!

All that is missing is some small guide on how to cast certain spells.

Submitted(+2)

Excellent concept and unique gameplay!

Submitted(+2)

Intuitive, original and really well presented. An hidden gem of this jam!

Submitted(+2)

This gameplay is very creative. Although I had thought of such a gameplay before, I couldn't imagine how the drawing recognition is implemented. I'm really curious about it.

Developer

I also struggled a bit with figuring out a way to do this. Basically, every Symbol you draw is converted into a 16x16 grid where pixels are either black or white, depending on wheter you drew in them or not. We then trained an artificial neural network on about 4000 self-drawn symbols, and when a User draws a symbol, that neural network decides what symbol it is. Took a few tries but now it's pretty acurate, at least for our handwriting :)
It's a really interesting topic, definitely check it out if you're interested. For Godot, for example, there exists an ANN Plugin, it's linked on the game page

Submitted (1 edit)

Wow, I've learned a lot about you said. It's amazing that there are such advanced functions!

Submitted(+2)

Awesome, I like when need to cast by doing mechanic, this is really a great one, good job!

Submitted(+2)

cool concept + fantastic art!