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Cursed Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 3.500 | 3.500 |
Use of the Limitation | #17 | 3.000 | 3.000 |
Overall | #21 | 3.071 | 3.071 |
Concept | #21 | 3.286 | 3.286 |
Enjoyment | #32 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Funny Doge https://twitter.com/Funcky_Dog
Software used
Unity
Use of the limitation
Each skill in the game will increase the difficulty of the game. By deciphering the curse, one can avoid it.
Cookies eaten
0... Does a pasta sheet count?
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Comments
I liked the concept of having to figure out what the different curses did!
Thank you for playing~
very enjoyable game, the only issue i can think of currently is that it's a bit too easy.
Because this game can be completed after breaking all the curses, and I need to ensure that each curse does not make the same level too difficult, I have lowered the game's difficulty a bit. Finally, thank you very much for playing.
Love the concept! I especially liked the moment I picked the curse that takes your health periodically. It made me have to think quickly about what was going on and what would be the strategy to beat the curse.
Thank you for playing ~
Good job, really love the idea of picking a curse and not knowing what it was, only after using it for the day to know what it was is a great gameplay approach. I loved this cute quirky game. Great job!
Thank you ~
I love the day night cycle in it. Game is too forgiving, make it harsh! :D
Thank you for playing. Since the game is completable, I have lowered the difficulty a bit.
Love the graphics and the functionality of the game
Thank you~
Why does the game only allow pressing 'Enter' to continue? It would be better if pressing any key could continue the game.
Why not? While the Enter key is more convenient...
I'm familiar with many games that let me press any key to continue, so I thought it would be better for players to use any key. Your game is simple and doesn’t need multiple keys for complex interactions like FPS games, where each key has a specific role (like Space for jump or R for reload). Since your game is simpler, it would feel better if players could use either just the mouse or just the keyboard, but currently, I need both. Letting us press any key to continue would make it more comfortable!
You are right,it really makes some sense.
great job!
beautiful and very cute style just for this game. Interesting idea with decoding, I like it!
The only problem is that I often have monsters stuck somewhere, but within the framework of the jam the work is still very good!
Thank you~
Really cool Idea! I've never seen anything like this decryption mechanic in a game before
Thank you~
Really really nice work done here.
Graphics are pleasing and you understand pretty much immediately it is going to be a caotic escalation..
Good job there!
Thank you very much for playing! However, I just fixed a few bugs. I hope you didn't encounter any of these issues just now. I hope you can play again!
I like the idea for the game and ill say there sure can be some improvements there, and i found it funny how the game decided to spawn a billion monsters on me and crashing the game lol, made me laugh.
But seriously good job on this game! Impressive given the time limit
The bug has been fixed. I hope you can play the game again. I really appreciate your feedback. If you encounter any other bugs, please reply to me and I will fix them as soon as possible!
Tried to play but the scale was off, add the fullscreen button or something
I have set it up, and now refreshing the interface should solve the problem.