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Countdown Gambit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.375 | 4.375 |
Overall | #20 | 3.250 | 3.250 |
Enjoyment | #22 | 3.125 | 3.125 |
Presentation | #33 | 2.875 | 2.875 |
Use of the Limitation | #38 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
DragonJaega
Software used
love2d
Use of the limitation
Chessgame from top-down
Cookies eaten
0
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Comments
Is that... a chess meets curling game? :D Crazy concept for a puzzle game... that works! If only I was a slightly less sleepy right now (still haven't recovered fully after the game jam :D) I'd love to try beat a level or two more.
I agree with the suggestions below that the reset button would be a great addition as other UI improvements.
Thanks! I agree that a reset button should have been added
Very cool concept! And nice challenging levels. The UI could use some improvements. Some suggestions:
- a reset button to redo the level (when you see it's not going as planned). It's annoying to wait until the end of the game and then select the level again
- using the scroll wheel to change the time is not bad as a shortcut, but a separate time control for each piece would be more intuitive. It is a bit confusing to me that the clock shows the time for the piece you want to set and also the timer for the game.
- the king can't move, which makes sense with these puzzles. Maybe give him a different color?
Yes, I agree. These are things I didnt realized during coding and only after release. Thanks for the feedback!
Really great concept for a puzzle game, it could benefit from some way to visualise or explain how things move in order to avoid the trial and error, but once you've figured that out it plays very well!
I agree, such an interesting concept for this one :D
Thank you! Maybe a reset button would have helped to speed up the trail and error phase!