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Team members
1
Software used
unity
Use of the limitation
use one resource
Cookies eaten
4-5
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Comments
The music is charming and I understood what to do when the lights started breaking which indicates a nice learnability of the game. The tutorial at the start is a little bit confusing, lots of text that you have to process all at once.
For some reason the mini game was quite janky and had inverted my controls? (move up with left, move down with right?)
In the future some more detail in each of the rooms would be quite interesting, I understand the constraint of the game jam’s 72 hours though.
The music was very nice, I loved it!
A strong game jam submission, dope stuff 🔥
Fun little game, I enjoyed :) good job
Cute little game, one of my personal favorites of this jam
First of all, the character is cool, likable design.
The environment is also pretty good, though some sprites appear on top of the character, some behind, some have collision some don't have collision, a bit inconsistent.
The attack on F key is a bit hard to see, I would appreciate some kind of an effect in front of the character to more vividly show the attack.
Sometimes the blackouts bugged out, they didn't happen fully, but when I went downstairs and then upstairs again it happened. Not that gamebreaking tho.
I was just about to compliment the music as it reminded me of old sonic games, but noticed that it's not homemade. Would appreciate some custom tunes next time (I know it's hard with such short time).
The minigame is very confusing, it feels like it has to be rotated -90 degrees and the controls would make sense.It always confuses me.
Overall a pretty enjoyable game, nothing gamebreaking happening, music fits the arcadey theme, character is likable. Good job!
Don't stop making games!
Thanks you!
Thank you for the detailed commentary pointing out the pros and cons! Thanks to this I now know my weak points, I will try to take into account in the future.