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lucy party stinks!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #36 | 3.341 | 3.571 |
Enjoyment | #37 | 3.074 | 3.286 |
Overall | #49 | 3.107 | 3.321 |
Concept | #49 | 3.207 | 3.429 |
Use of the Limitation | #62 | 2.806 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
unity
Use of the limitation
use one resource
Cookies eaten
4-5
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Comments
I liked it! It has a fun gameplay loop, it actually made me play it for a good bit.
Would maybe try to make the beginning text a bit shorter to get more quickly into the action. I could tell from the text that you put a lot of care into the character and into the world she's in, but having all of that info condensed with the tutorial text made it a bit harder to digest, and still made me feel a bit lost after reading it. If you slice it into small-sized sentences or maybe distribute it into voice lines from Lucy, and scatter it across each element of the game, I'd say you'll have this issue sorted, and will also be able to get across some of the story and personality from your character.
Other stuff is some smaller bugs or wonky collisions, but in these jams sometimes those are hard to figure out in time. One of these issues was the zombie waves not having a counter and not scaling enough to make it feel more challenging(this was the main reason I stopped playing after a while).
I will say though, the electricity minigame was quite fun, once someone get's the hang of it I was starting to try to make it the faster I could, maybe adding a bonus to minigame completion time in some manner would be interesting. Electricity shutdowns could use a cooldown tho, I was mostly just going up and down the basement XD
Good game overall, might try the prequel, cheers!
PS: Was there supposed to be something in the down-left corner room of the map? o.o
cool game, but the tutorial has too much text :c and the mini game it's a little strange
The music is charming and I understood what to do when the lights started breaking which indicates a nice learnability of the game. The tutorial at the start is a little bit confusing, lots of text that you have to process all at once.
For some reason the mini game was quite janky and had inverted my controls? (move up with left, move down with right?)
In the future some more detail in each of the rooms would be quite interesting, I understand the constraint of the game jam’s 72 hours though.
The music was very nice, I loved it!
A strong game jam submission, dope stuff 🔥
Fun little game, I enjoyed :) good job
Cute little game, one of my personal favorites of this jam
First of all, the character is cool, likable design.
The environment is also pretty good, though some sprites appear on top of the character, some behind, some have collision some don't have collision, a bit inconsistent.
The attack on F key is a bit hard to see, I would appreciate some kind of an effect in front of the character to more vividly show the attack.
Sometimes the blackouts bugged out, they didn't happen fully, but when I went downstairs and then upstairs again it happened. Not that gamebreaking tho.
I was just about to compliment the music as it reminded me of old sonic games, but noticed that it's not homemade. Would appreciate some custom tunes next time (I know it's hard with such short time).
The minigame is very confusing, it feels like it has to be rotated -90 degrees and the controls would make sense.It always confuses me.
Overall a pretty enjoyable game, nothing gamebreaking happening, music fits the arcadey theme, character is likable. Good job!
Don't stop making games!
Thanks you!
Thank you for the detailed commentary pointing out the pros and cons! Thanks to this I now know my weak points, I will try to take into account in the future.