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Team members
Danila Samoilyuk
Software used
Unity3d, Aseprite
Use of the limitation
You can use only one charge to kill enemies. After you shoot it - you need to pick it up
Cookies eaten
Normal amount, for brain to work xd
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Comments
Nice use of the one ressource, very fun, I really enjoyed this one :) good job !
Very fun! I love the mechanic and it's a great way to combine the theme and limitation :3 if you'll allow me a couple suggestions, I think it would be fun if the projectile kept damaging enemies even after it hits the first one, so one could plan more strategically to hit multiple enemies with the same shot. Also if you wanted to make the game more fast paced you could introduce a mechanic for the projectile to "attract" the player when you press a certain button so it's a bit faster to retrieve the projectile while still keeping the chaotic element of having to go retrieve it to the other side of the screen. Great job overall <3<3
Thank you very much! As i mentioned in one of the comments - i had the ideas for upgrades and more mechanics with projectile, and idea with attracting sounds cool
This one is pretty fun! With some more time could be a good game!
Really cool concept and use of the "one resource" limitation and "defense" theme. Would definitely be cool to see some more content like upgrades or something to add more substance to the game. But you have a great base here with a fun mechanic and gameplay loop with a great aesthetic and some nice music, good work.
Thanks, glad you enjoyed it!
I'm looking at the player's ship right now and I'm thinking you based it off of those plastic disk shooters, but in this case you lost the 4 other discs in the couch and you only have one left (good times).
Anyway, this game looks really good! The music slaps, the art is great, the player and enemy designs are concise and yet still detailed, and overall this game screams polish.
But is there a tradeoff for gameplay? Well, actually, no, the gameplay of your game is really solid! The disc impacting with the enemies is quite satisfying, and I can guarantee a hit by getting close to the enemies.
The one very small gripe I have is the timer at the end of each wave. Usually, this timer exists to allow the player to upgrade their character, but here, it just kinda stalls the fun.
But even so, your game is awesome. ;)
Thanks! I planned on adding power-ups, but sadly couldn't make it in time. And about timer - i thought it would be too hard if i made it smaller, didn't have enough time to balance it