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Portallusca Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 3.867 | 3.867 |
Presentation | #37 | 3.467 | 3.467 |
Overall | #40 | 3.317 | 3.317 |
Enjoyment | #59 | 2.933 | 2.933 |
Use of the Limitation | #65 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SmallBugGames: Programming, Level Design / MetaphysicalMonsters: Visual Design / MachineSelf : Sound Design
Software used
Gamemaker, IbisPaint X, Ableton
Use of the limitation
Gameplay-wise, the black holes are constantly in motion and that motion affects the puzzle. Thematically, the player is constantly in motion as they move through wormhole after wormhole!
Cookies eaten
None, but we did have icecream
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Comments
A very neat puzzle game! I think the orbiting is a neat concept! I started setting up an energy chain; by the time I connected it to my portal black hole, my generators orbited too far away to be efficient. You gotta plan quick!
Glad you liked it! I loved your game btw :)
The game player terribly in a browser because I can't move the camera around reliably. It is a neat idea for a puzzle game but camera issues prevented me from finishing it.
I bumbled my way through the first level without realising there was a tutorial at first, which meant I got stuck on the second level because I had no idea what I was supposed to be doing. Something as simple as putting 'click to continue...' on the bottom of the info boxes would help avoid players missing them. That aside, the puzzles are clever and the visuals are excellent, well done!
I assumed clicking on the tutorial text to advance it was obvious, but I guess this just shows the importance of playtesting. I’m glad you enjoyed our game, thank you for checking it out!
My hole was fullfilled if you know what I mean. Cool idea, If it’s further developed and polished, it could be released on Steam.
I really liked the concept and the gameplay! I agree with others about the resolution - what I experienced was the entire game did not fit in my screen, so in order to get my mouse to the edge of the screen I needed to pan my browser manually. Maybe the resolution wasn't correct when submitting to itch or something? I think the black hole types could have been more visually distinct, as even after the starting levels I had trouble figuring out which was which. But apart from that the game was great, it did so many things well like mechanics, sound, etc.
Thank you for the feedback! I’m glad you enjoyed it regardless of the resolution issues!
so, design and everything is so detailed and good! but, resolution problem for me, and barely some instructions... like, i really like everything despite actual gameplay. maybe im wrong, idk, tell me if i miss something, but theres lot of bad issues anyway
tho its very good anyway! it looks sick! just i dont get what to do
Thanks for the feedback! Was there no tutorial for you or was it just not clear enough? Is there something in particular you didn’t like about the gameplay?
that its not fullscreen avilable or anything, and i cant see clearly, i mean resolution is too big, it doesnt fit. so you should do that... and also yeh i dont like that theres no instructions of how to actually do something, if im not missing anything... but everything else, is very good, design and stuff are great, just some fixable issues
The whole screen isn't supposed to be visible, as long as you're able to move around the screen by dragging your mouse near the edges of the window it should be playable! Did any text pop up at all? If you right-click on the "Welcome to Portallusca" text box it will initiate a tutorial. If that didn't happen I'll note that down as a bug and see what we can do about it.
Interesting idea and gameplay
Thank you!