Play game
Save The House (Bugs fixed)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #52 | 2.010 | 2.222 |
Use of the Limitation | #54 | 1.407 | 1.556 |
Overall | #58 | 1.734 | 1.917 |
Concept | #58 | 2.010 | 2.222 |
Presentation | #60 | 1.508 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1. Lyricsz
Software used
Godot
Use of the limitation
A secret added to the game.
Cookies eaten
1
Leave a comment
Log in with itch.io to leave a comment.
Comments
I was unable to complete the game as both times I tried it said I still had enemies left but couldn't find any.
I'm not exactly sure how you're handling the double jump currently, but I feel you should have it so the player can double jump at anytime they're in the air/not on the ground (and then prevent them from double jumping again until they touch the ground again).
You could also consider changing the menu slightly. The fact that it's still the default style makes it look very basic and I feel even just changing it to match the color scheme of the game would greatly improve it.
I also felt like the music you used didn't match up with the game, though I did think it sounded pretty good.
It's a good start, and hopefully you can improve upon it in the future.
If I don't stop making and keep learning... :). Thanks so much for the advices, Hot Dog Bob. Lot appreciated.
So it's a platformer with a bit of papercraft, nice try!
What you should consider is:
1) Allow a second jump at any time, not an instant double jump.
2) Maybe change the graphics a bit, but I personally think that graphics are not the most important part of the game, which is done during the short jam.
3) Please think about what is the trick of your game? Because right now it looks like an ordinary platformer.
But it's good work!
WOW! Your feedback is so helpful to me. Thanks a lot, MassterMax.
Some of the sprites feel unfinished, and I don't like that you need to double jump instantly. Also it said 0 enemies left when I didn't kill any so I was really confused. You can also triple jump for some reason. I never even found the last 2 enemies ):
Also I'm guessing that the paper gun is the secret which it doesnt really feel like one.
There's been some issues that slowed the development... like noticing bugs in the game but unable to do anything due to the issue.
And lastly the paper gun wasn't really intended to be the secret but due to unexpected issues (it was suppose to have levels actually -- yep in 3 days time frame), it was my last option...
The enemies count and generation has been fixed and will be upload swiftly... hopefully by the time you're reading this.
I'm so glad for your feedback. It means a lot to me. Thanks so much for the helpful feedback, Keepchatting :)
Remember that you have to mark the update version post jam then.
Updated. Thanks for the hint. :)
You have to provide the game jam build too.
Yes I looked at it and there is only the post jam build now, unless you put the normal jam build somewhere else i cant find it
Yay Team Godot! I like how the paperdoll was animated, I struggled a little with the double jump though!
fun game though! nice work!
Thanks a lot for the feedback, Salyumander :)
The platforming did not feel designed around the need to instant double jump, and there were too many of the same one enemy. Nice little concept package!
I'm not very good at platformers, lol. Thanks so much for the feedback , they're so helpful :)
It's a fun little experience. The concept is fun, and the game too. When you shoot, the bullets may sometimes hit the ground and disappear, and then you gotta just sit on the edge of a block spamming X. It gets boring.
The game's been updated few hours ago. I'm glad you find it fun. The bullet disappearing has been fixed along with some little bugs... Thanks so much for the helpful feedback, Brigadeiro :)