yo, Gameboy! rarely to see GB studio here, the art is nice, really interesting concept, but the more you do it the more like it become a chore than fun, but still cool game!
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Team members
Diante Clark
Software used
GB Studio | Aseprite
Use of the limitation
You have to destroy mechs and use their parts to create more energy for your core.
Cookies eaten
2
Comments
Cool take on the limitation, I like it! I thought it was a bit harsh that there's a chance to miss the 10E cost ALL OUT! attack though lol. Other than that it's a cool retro looking game.
As the game lacks tutorial, I think that you should put exactly how and what to do to progress. Additionally, an options menu to adjust the sound would be neat.
Nice game.
Also, is the game just over if you have 1 energy and no parts ? Lost the rest because I missed the 10E attack
The sprites look good. I could not tell, if I was gaining energy or losing energy. There should have been some counter or status bar. I did not like the first part of the game. It was too repetetive. I was just going to elder and getting tank barrels for 3E until I had 20. I liked that the boss fight was more than one dialog option. In my opinion, boss needs more random/unpredictable moves.
Thanks for playing!
To check your energy you can hit the X key, and you can also check your inventory to see how many parts you have before selling. It's a 50/50 shot that they drop 2 of a part. The repetitiveness was the goal for the first part for like a small grind fest to destroy some enemies to create more energy for yourself. But overall I hope you enjoyed it!
Nice concept. I definitely hit the soft lock by accident in one of my battles—I was so close to getting 20 energy! Thanks for making and sharing your game!
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