Nice game, I had a great time. All the improvement suggestions I have have already been mentioned by other players.
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Team members
1
Software used
GameMaker, FL Studio 21
Use of the limitation
You destroy parts of the level to make a path to charge an energy cell.
Cookies eaten
0
Comments
As a puzzle game enjoyer, I liked this one. In terms of QoL, it can be better with some very small touches:
-I would like it if the button tutorial stayed up. I confused the 2 buttons rather often, wanting to break a block but shooting instead.
-If you implement the feature above, you can keep the levels as they are on a fail, and allow the player to make adjustments.
-Markers. Allow the player to mark blocks. I often forget which block I wanted to shoot at.
Otherwise, great job. I got stuck at the checkers level, which I understand is the last level. It feels like it might be possible, but it's too much guesswork for me.
Great concept and high-quality execution! I really liked the visuals, the sounds, and the variety of levels. Thanks for your work!
Fun concept, especially with the music. Unfortunately not every level was symmetric.
Loved it! This is really well put together. I enjoyed all the levels, I did get stuck on the checker board looking one. Enjoyed the loss reference lol. I think a more fleshed out version of this could have some quality of life features, like maybe an indicator of where your last shot went so you can adjust or a longer path from the cannon. Super fun, though sometimes it felt like I was just guessing until I got it. Still a really solid game, really feels like something I would've played on Miniclip/Armor Games/etc. back in the day!
Fun concept and solid execution on it. I thought the difficulty on most levels was great up until the point where I wasn't able to finish one of the later levels, but I'm sure it'd be easy enough to tweak. Thanks for making and sharing your game!
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