I really like how you used the limitation! I'm terrible at platformers, jumping is hard for me ToT. But even so: great graphics, cool puzzle. Thanks for your work!
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Team members
1
Software used
Unity, 1BITDRAGON, Blender, inkscape, https://pattern.monster/
Use of the limitation
You have to "destroy" the path of blocks to construct the cube. (A bit far-fetched maybe :D)
Cookies eaten
0
Comments
Really cool concept. I accidentally pulled out the block from underneath me and I found myself in an ever repeating fall/respawn loop. I like the graphics too! Thanks for making and sharing your game!
Great 3D puzzle/platformer game! I enjoyed the level despite accidentally hitting R too many times thinking it's for 'R'otate and restarting the game instead. Other than that, I had fun playing it!
Very fun game, and great concept! I agree, the controls were a bit wacky, and I'm not sure why you couldn't fully rotate at the spawn place, but still this is a nice game.
Movement feels a bit odd (sometimes rotating is really slow, sometimes it’s fine) but the rotation mechanic is really clean. Fun gameplay overall, good job!
Cool concept, little bit lost in process but still love the rotating block though sometimes little bit disorienting, little bit more helper text on the left corner maybe, but hey you are so honest about camera a bit weird but maybe doing wrap can fix it? anyway cool game!
Great use of the limitation and very cool aesthetics; the animation and blocks themselves look fantastic, music is very fitting, and the small help text at the bottom left corner, love it! Despite me not very into puzzle games, this is very cool to play, well done!
Given the game description said there will be some improvements after the jam, here are some of my suggestions if you're looking for additional feedback:
- Sometimes the character will spawn on top of nothing, making it a little difficult to continue
- In addition to the "rotating blocks" feature, a sensitivity adjustment would be great to have, the camera movement is a little bit too sensitive for me when playing
- The highlight on which part of the block is selected looks great, but a slightly more obvious indication would be awesome, it took me some time to realize I can select different parts of a block
- The SFX when placing a block in the correct spot (i'm assuming that's what the sound is meant to represent) sounded like the block shouldn't be placed in that spot
- Pickup/place SFX would also be nice to have
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