Play CyberJunk
CyberJunk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #10 | 3.650 | 3.650 |
Gameplay | #15 | 3.450 | 3.450 |
Presentation | #16 | 3.450 | 3.450 |
Overall | #18 | 3.350 | 3.350 |
Art | #23 | 3.400 | 3.400 |
Audio | #25 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Cookies eaten
√2
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Comments
Nice one! Does it contain the Space Core from Portal 2?
Yeah, my friend and I thought it will be the good idea bc the game is in space and he talk a lot about space :D
I really like the way the enemies work, and it's super satisfying to hit the core!
Thanks!
Nice little game!
Thanks :D
Super cool idea and nice implementation of the limitation, the gameplay is super enganging. You always have to think about which parts to shoot to get to the core of the ship. I also liked the artstyle, i thought that the transition between the fights took a little too long tough.
Thanks! Once I get home I'll try to reduce the time in which a new enemy appears.
1.41421356 Cookies eaten?
Nice little game, interesting take on the space shooter. Took me a little while to realise what to shoot at and what not to and that it fires automatically anyway!
Fun to play and a good core idea.
Nice easter egg with the tesla :)
Thanks!
Dang, the enemy ship being constructed out of modular pieces is really cool, I love it and it has so much room for expansion!
My main issue is that the background visuals clash too much with the gameplay, I couldnt tell what was killing me for a while because the bullets and bombs just blend in with the stars and stuff in the background.
Oh also I thought that I had to dodge the debris from the ships I destroyed... it doesn't hurt you, but maybe it's worth considering making it so that it does? It might fight the "junk" theme in the title x)
really clever gameplay hook, good job!
Hi!
Thanks for comment :) I'll try to make the stars to be obvious that there are in background. At first the player could die from the debris from the destroyed ships but I found it too difficult so I removed this feature.
I can't exactly understand what to do.
Art is pretty good. However, I think player should hold a fire button, instead of autofire, otherwise the game has a lack of interactions.
The main mechanic of this is pretty creative! but the game could've been slightly faster paced
it was, we had a little bug that slows down the ship. We will fix this today :D thanks for the comment