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Doughgunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #43 | 3.098 | 4.000 |
Concept | #86 | 2.324 | 3.000 |
Overall | #86 | 2.227 | 2.875 |
Presentation | #96 | 1.936 | 2.500 |
Enjoyment | #105 | 1.549 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Pyxel Edit
Cookies eaten
maybe 10
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Comments
The art and gameplay for the game aren't bad, but it wasn't clear if what you had to do was shoot the enemies or get past them to reach an end point, I just kind of won randomly. (There's also no way to leave the win screen?)
Haha yeah the game was kind of thrown together at the end because I ran out of time.
Nice graphics, theyre really cute. I feel like the gun pointer should follow the mouse, it would make the game faster.
Good Job!
Yeah that really would of made the gameplay more enjoyable. Thanks! :)
Cool man! Nice work, the art is really good!
I really like the Idea that you have 2 Weapons which are controlled by differend buttons. You could make each a different weapon to make it even better.
However there are a few Bugs you need to fix. But keep up the good Work.
Yes definitely that's a good idea. I think I might find a team next time, I could then concentrate on gameplay and graphics a bit better. Thank you.
This game seems very unfinished to me. The controls and graphics worked well, but somethings seemed to not work at all.
Oh yes it was very unfinished, really had rush it at the end. At least I can go back and improve on it now.
Still very impressive to get an entire functional game done in 72 hours. Great job!
Really cool art! But I couldn't figure out a way to quit the game after winning.
Thank you! Yeah I should of implemented that option sooner, ran out of time at the end