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MoveOn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.185 | 4.185 |
Enjoyment | #9 | 3.556 | 3.556 |
Overall | #16 | 3.574 | 3.574 |
Concept | #28 | 3.148 | 3.148 |
Use of the Limitation | #33 | 3.407 | 3.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sugghy
Software used
Unity
Cookies eaten
A few
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Comments
I love how you played with the triple jump and the gravity. It makes for an interesting kind "strategic" platformer and you're able to adapt to the situation with a 2nd or 3rd jump. So really nice mechanics. It was challenging, a bit too much for me and I stopped at level 5 or 6 I think, but nice work I enjoyed it ! Great graphics and sound as well
I love the feel for this game!! The atmosphere, the retro approach, the concept! Its all amazing. It looks great and sounds great, and the level design is fun. The controls and movement were also fine, but the collisions were a little off some times... The difficulty ramps up very quickly, but I liked the challenge!
i like how it gives retro game vibe ,but for is very hard for me , specially the controls why x to jump i can't press D or A with X i recommend W or space or K
This is excellent in design, atmosphere, concept. I lost heart on level 4. I don't have the time to do a challenging lava jump and then hope I manage the bullet hell. Getting through bullet hell once to find the key wall was... well, yeah. Hard.
First time I went to level 2 went out of bonds and just kept falling into greyness. For a second I thought it was a joke game where you just keep falling and falling...
I really like graphics :) and there is a triple jump - beats double jumps :D and you can get on top of a level mario style :D
Great artwork.
Great audio-visuals, really fun to play, and also quite hard. It was confusig at first that you can make a double (and even triple) jump. Overall really cool game!
Nice art style and music. :) No sound fx though. :(
There is a nice variety of levels and obstacles, and the gameplay feels responsive. I also agree with what somebody said before me; the level length is perfect for how hard the levels get later on.
All in all there are a few unfair sections, and the collision detection against walls feels a little iffy.
I think level 4 is my most loved/hated one. I really like the obstacles on the right, but not the bullet hell on the left. ;) And the second to last level is really hard...
Great game. :D
I knew that there was a problem with the wall collision but....forgot to fix it. Im glad that you enjoyed the game
Great arts and pretty challenging! Like others I managed to get out of the map in the first level but running on top of the map gave me sort of a "warp zone" feel so that was nice. I had a lot of fun with the game, good job!
(Also speedrun strats: after running on top of the level you can jump off and fall in the load zone for level 2!)
It´s clear that you know what you are doing when it comes to Level Design. Very elegant. That art is pretty rad as well. One thing that I think can improve you game a lot, it´s the restart speed. I want to get right back into action. Super Meet Boy does that in an sharp way. Anyhow, solid entry.
Funny that you mentioned Super Meat Boy because it was one of the games that was used for inspiration. The restart was made to be a little slower in order for the particle effect to take place didnt know how else to do it. I will try to fix it.Thank you
You are more than Welcome. Btw, have you watch Mcmillen´s (Meatboy Creator) interviews on Youtube? They are so good. Give it a shot.
Noooo....but i will do so,thank you. I have seen an indie game documentary about him and the creator of Fez
Beautiful art, very funny and difficult too! I think the wall grab mechanic is a little bugged and interferes a little with the gameplay. Also, I would make the colliders on the spikes a little smaller. Another small improvement I would make is to keep the music going between levels. But apart from that I really loved your game, I think is one of the best ones I've played over different minijams. Congrats!
Thank you and im really happy that you enjoyed the game. I agree that the music should keep running between levels.
Great use of so few colors to great the atmosphere, really fits the theme. Buggy in a few places but I've had the same issues when working with 2D platformers with Unity. Overall a fun and difficult platformer!
Love the retro style, story and atmosphere. A funny platform game in every way. I have found some issues with collisions on walls but nothing that could actually ruin the experience. So cool!
Really like it. Graphics and atmosphere are really cool. Bro, I hate these spikes XDD Killed me so much. Thank you! (why jumping is on "X", "SpaceBar" could be better and more comfortable).
I guess that i got used to the x button from gameboy emulators
ahhhahahah okaaaaay
I got out of the map when got from tutorial to the first level.
Game is hard and fun!
Opss..my bad.
I got out of the map when got from tutorial to the first level.
Game is hard and fun!
Really nice artstyle and an interesting take on void.
Really fun platforming challenges! I feel like some of the levels might be a touch too difficult but I like that you kept the levels short to complement the difficulty. Nice simple art and color palette