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Hell Outta Here's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.265 | 4.265 |
Presentation | #2 | 4.500 | 4.500 |
Enjoyment | #3 | 4.000 | 4.000 |
Concept | #3 | 4.294 | 4.294 |
Use of the Limitation | #6 | 4.265 | 4.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Isaac, Nem, Adam, Melanie
Software used
Godot
Cookies eaten
69
How was your experience with Mini Jam?
Great! This was our first jam :)
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Comments
Super polished overall, and super engaging puzzle mechanics. Moving the lava realtime vs on action totally changes the feel of the game, it would make it more strategic while now it sort of leads to some risky actions which might be a good thing.
If you're serious about moving mobile with it, invest some time in playtesting, change the game a bit (even in directions you don't necessarily agree with) and gather feedback.
wow, this strikes me as super great advice, thank you. There’s a lot of different versions of this mechanic that we weren’t able to think about or test in the three day limit. I’ll definitely keep this comment in mind!
gorgeous game with some brain twisting puzzle mechanics. the lava starts maybe a little to close to the player at the beginning. The rising lava made my choices starting out very frantic but once I was ahead a bit I could think more carefully and maneuver around the obstacles of the game.
Its a really enjoyable casual game. I think the game mechanics would make the game a hit on mobile; swiping cards into play and such.
Thanks! The lava does start close, but since the game doesn't start till you play your first move and you can see the next 8 cards you can play, we figured it offered a chance to plan your first few moves. But mainly it's cause we liked how the lava looks and wanted it on the screen from the get-go xD
We're super excited to further develop it into a mobile game after how well it's been received!
Your game has a really nice game feel and an impressive amount of polish, especially for a jam! Really beautiful graphics, and great use of the theme and limitation. It was a bit too hard for me, cause I am not a great player ahah. Good job!
Thank you!! It's definitely not easy at first, but with enough practice, it's super rewarding getting higher and higher!
With the mobile game in the works, an easier learning curve will be a big priority so that new players arent scared away.
Thanks for playing!
Absolutely tremendous game! Great polish, and tons of fun. If I had the time, I could lose myself in tis for hours. At first I couldn't stay alive for more than a few cards. Now I'm up to like... 20. My only suggestion is to introduce elements a bit more slowly so that you can learn what they do. I still am a little hazy on some of the items and cards.
Congratulations, team!
Thank you so much! We love to hear that people kept playing and pushed through the initial learning curve. It's definitely something we wish we had more time to balance out, but just creating the level and choosing the speed of the player and lava came down to the wire. We honestly feel super lucky that it turned out as playable as it is. Albeit hard to pick up at first.
This is an amazing result, even more impressing considering it's your first jam. Congratulations!
The game is hard, not gonna lie, but it happens when you don't have a lot of time to test it.
Thanks a lot! Yah it’s a hard one, but every time I have a run that gets close to the end I get the shakes and such satisfaction if I beat it. Hard but super satisfying to win!
And yah, more time to test would have definitely lead to an easier start. Giving new players a better chance to pick up the little techniques it takes for a good run.
Thanks for playing!
Man, the game is really well made. It's really hard to believe it's this team's first gamejam. Just seeing your page we can feel the game was made with great effort and love. Congratulations!
About the game, I felt it was a really too hard, as a strategic game, I was struggling to think which card was best to use, my thoughs was just to play fast and not get consumed by lava.
Yeah, we wanted to create a tension between strategic play but also fast decision making under pressure. We didn't have a ton of time to balance the game and it may have ended up a little TOO fast paced. It's definitely possible to learn patterns and get better, one of our programmers can regularly beat the game, but judging by our comments it's a bit inhospitable for new players. Thanks for your input!
Absolutely fantastic, loved it!
Thanks!!
Art is outstanding! Amazing work!
Thanks!!!