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Hell Outta Here's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.265 | 4.265 |
Presentation | #2 | 4.500 | 4.500 |
Enjoyment | #3 | 4.000 | 4.000 |
Concept | #3 | 4.294 | 4.294 |
Use of the Limitation | #6 | 4.265 | 4.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Isaac, Nem, Adam, Melanie
Software used
Godot
Cookies eaten
69
How was your experience with Mini Jam?
Great! This was our first jam :)
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Comments
Wow simply the best game i've played so far, amazing graphics ! music sfx are good, and the concpet and presentation as well as the use of limitation are on point ! and knowing that it was made with godot really shows the new engine's potentiel, great game would be interessted in a mobile version, start working on that ASAP lol and a follow is deserved as well !
Thank you so much! We barely slept for 3 days to pull this off!
After how the game has been received, we're definitely excited to further develop and bring it to mobile!
Your game it's so polish and the pixel art it's superb and was made using godot!
Congratulations to all the team! The power of friendship once again defeated the evil!
Thanks for the kind words!
Very good game with a stressful and fun gameplay. The lava is maybe rising a little bit too fast and sometimes I had a lot of horizontal cards so I couldn't escape. But still, had a lot of fun playing it and I love the aesthtics and level of polish!
Well done!!
Thanks! Yah seems to be a common trend that some people find lava too fast and they get unlucky with horizontal cards. Always room for more balancing! Thanks for playing!
It was the art for me. Definitely doesn't look like a game made for a game jam!
Thanks!! We are just as surprised as most of you that we ended up with all this polish hahaha. Credit to the artists for their amazing pixel art.
Very well done! The aesthetics are awesome and the game is fun to play! I think maybe highlighting where you'll go before you place the card would be helpful (but maybe too easy). Either way, great job!
Thanks!! Yeah, we considered it but ultimately didn't get around to implementing or testing it. We'll definitely explore it for future updates!
Amazing entry, so much polish on top of a great core gameplay loop. Im blown away that this is your first jam. Im doing video feedback so here you go.
Melanie here, thank you so much for the feedback! The whole team watched it together and we really value your criticism. The absolute best part was watching how much you enjoyed the game. We were worried during the development stage on whether or not people would actually have fun (we only got to play-test a little before the submission deadline), so it's incredible to see people feel challenged rather than discouraged and try to go for one more run :0) !! Many thanks!
Hey Prinny, Adam here =D. I'm one of the two programmers for this game. All I can say is thank you so much for the video, your dialogue was awesome and validated all the work put into the game! Your suggestions were super important and informative so we will be keeping them in mind. Thank you for enjoying the game xD
Fantastic. It's great to see a team come together and produce something like this in merely 72 hours. Art is obviously incredible, concept is interesting (I find the horizontal movement to be very annoying), and game is very polished. Well done.
Thanks!
Yeah, the horizontal movement can be pretty unbalanced. An oversight due to our limited playtesting, but with a bit of tweaking, we're excited to explore this concept further!
Reply to this comment with your highscore!! (Mines 1410)
just hit 1430!
I only hit 870 ;-;
Amazing sprites, combined with stressful but fun gameplay. I love what you did with the card mechanic, however sometimes there's no vertical movement available for a while, which ends in inevitable death, but other than that this is a solid submission.
Thanks!
Yah, with more time to playtest we would have realized that problem sooner...
Next iterations will definitely account for those pesky horizontal cards!
It hasn't been that big a problem yet for as far as I've noticed, and I don't see it as that big of a problem, just thought I'd mention it in case you hadn't encountered it.
Plus things like these are inevitable with a game jam, so don't sweat it!
Awesome game! Nice visuals , sound effects and music, felt great to play! I did find the lava up card to be kinda confusing tho, does it just make it fast forever?
Thanks! It goes up for about 2 seconds. We didn't get around to adding timers for effects that are time-based unfortunately.
Great visuals and huge amounts of polish, this looks and feels just so good to play. Would also make a great mobile game.
Thanks a lot! Our idea was that if the concept ended up being fun to play, we'd build it out, balance it (and fix our gross code) and release it for mobile :)
Really cool game although I felt that the lava was rising slightly too fast and didn't give me anytime to think about how i wanted to progress :) my best run was throwing all my cards down at the beginning or as soon as i got more and i luckily made it pretty far. Looked fantastic :)
Yeah, we had to retune the speed at the last second bc we realized we had made it frame rate dependent haha. We may have made it a bit too fast. Thanks for the input!
Nice art and fun game concept.
lava rising feel a bit too fast to make a good decision, my best run is when I throw every card without thinking and pray that I don't hit the lava pool.
Yah we fell short on time when it came to getting the game tempo feeling juuust right. Although getting a good start can deff set you up for a good run!
WOW THIS IS SO POLISHED OMG GOOD JOB!!!!
Thank you so much!
Wow, that's a great use of the card limitation. The game feels very polished overall, too. I feel the cards you get are a bit too random , but you can still play quite strategically so that's not really an issue.
Considering you used Godot, I'd have loved to see a Linux export provided so I don't have to play the game through Wine. So far, I was able to export everything I created in Godot to Linux without having to reconfigure anything, so it shouldn't require any additional effort.
Wonderful game, good job
- Nalquas
Thanks! The cards could deff use some work ( IMO too many horizontal cards atm) but that’s a game jam for yah!
And I’ll deff throw up a Linux version today if I can figure it out!
We threw up a linux version, just for you!
Very well polished! Congrats! The game-play has a lot of potential. To be honest I didn't find it quite as fun as it was fun to look at, mainly because it didn't seem very clear what anything did, and it might be a little too hard. None of the bottom UI seemed to make any sense to me. I thought the Hull would be like health, but even touching one lava block kills you. The demon and angel cards didn't seem to do anything. Great job overall though!
that’s totally fair! Yah we didn’t include instructions in the game, but if you check out the game page it should clear up any confusions.
Thanks for playing!
Really Cool, but we need more control over the cards, maybe if you could rotate them it would be pretty good,oh and the visuals are Amazing, With cool glow and nice colors.
good job
Thanks! Good idea! We had some similar ideas but I personally liked that the main interaction was just throwing cards and no buttons. Keeping the inputs minimal. Balancing out the cards and tempo I think would prove just as effective, but it’s deff something to consider!
thanks for playing!
Now that I think about it, a shuffle card would fit right in!
Best game, how you do it?
Blood sweat and tears.
This game is probably the most polished and well executed one I've seen thus for. I have no idea how the heck this was done in the timeframe.
Four teammembers and like, twelve total hours of sleep lol. Thanks a lot! :)
tell me your secrets
I rate this game: 10/10
I rate it 420/69