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A jam submission

SisypheanView game page

To do a pointless, futile task
Submitted by LFJ Game Studios (@LFJGames) — 4 hours, 28 minutes before the deadline
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Sisyphean's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#303.6923.692
Presentation#693.0773.077
Use of the Limitation#723.4623.462
Overall#743.1543.154
Enjoyment#1152.3852.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
LFJ Templar

Software used
Godot, LMMS, LibreSprite

Use of the limitation
I just made it black and white and sprinkle some other colors for effects

Cookies eaten
At least 6, no more than 8

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Comments

Submitted

This is terrible and amazing all at once. I love the premise of trying to save grandma, but hate the fact that there doesn't seem to be a way of winning!

Good work!

Submitted

Very interesting game. The use of the limited palette was great in this one, helping the mechanic and feel of the game.

Congrats!

Submitted(+1)

Good job!

I really love the graphics and I think that the music and beeping really adds to the overall feel of the game :D. 

I don't know if there is a way of winning the game but I always seem to lose which is a bit sad because grandma always die. Maybe adding a timer of how long it will take until the grandma is better and then the goal of the game is to save her, and as many other patients as you can in the process.

Developer

Yo’ Thank you for playing, sadly I didn’t have enough time to keep working on the game so I didn’t get to implement a couple of endings I had in mind.

Submitted(+1)

This game is the best fit to the theme and limitation I've seen so far.  The black and white really emphasized the power yet powerlessness of the game.   The audio really adds to the feel as well.  Great concept and great execution.

Developer(+1)

Yo’ Thank you for playing, I’m glad you enjoyed it

Submitted(+1)

I dig the direction this is going! I played a few rounds and wasn't entirely sure what my goal was...it might be easier to dole out instructions step by step in the game itself to hand hold a little at first. I also wasn't sure if I could point a pipe at any side of a hospital bed to get power to it...my first instinct was to try and loop around to the front of the bed, but the randomly assigned tiles made that impossible sometimes, so I wasn't sure. Actually, the first round I played, the randomness also sort of trapped me in the first two tiles, because I could only get the energy to go off screen. All that stuff feels like stuff you could iterate on, though...a few more animations, tutorials, etc to support the concept, but I think the core idea here feels really strong. Well done!

Developer

Yo’ Thanks for playing, I knew that randomness was gonna be an issue, but at the same time I feel that it adds to the “message” i tried to convey, so I left it as is.

Submitted(+1)

Hey there, I am doing video first impressions / thoughts. Really cool entry, I like the themeing and how gameplay supports the themeing. Here yee go: 

Developer(+1)

Yo’ thank you for playing, and thank you very much for the video. I did want to make a good ending when certain conditions were met, but sadly I didn’t have the time. There’s really no way of “winning” as the pipes are random, you would have to rng your way to the optimal pipe layout but they do exist.