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Catch Those Bugs!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #71 | 3.133 | 3.133 |
Enjoyment | #72 | 2.867 | 2.867 |
Presentation | #73 | 3.000 | 3.000 |
Overall | #76 | 3.100 | 3.100 |
Use of the Limitation | #78 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MaxTheCoderBoi
Software used
Unity
Use of the limitation
I made the game while only using 5 colors.
Cookies eaten
2
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Comments
It's interesting, but the controls and physics are a little wonky. Sometimes my jar will fling across the screen and sometimes it's normal. Other than that you did a good job!
I liked it but a little hard to turn around cause it would rotate by itself but I like the concept
Good Job!
Quite curious the mechanics of moving, I liked the difficulty of the movement.
Thanks! I wanted for the jar to have less control, but still make it fun to control. Glad you liked it!
Fun little experience, I felt like a drunk man in the first level try to move the jar where I want it haha.
Would be great some music and sound effects for the bugs.
Congrats for finishing the game and the Jam!
Crisp graphics, attractive choice of colors. The controls are a little unusual, but responsive. The difficulty scales well.
I could have used a couple additional challenges and levels. Also, it would have been nice to have some sound.
What a strange and chaotic game! It was very hard for me, but it was still cool! Good job!
i really like the idea of indirect/weird controls, chaos when it comes to gameplay, and twists on basic goals and dangers; so i gave this one a really high score! nice work :D
I'm a sucker for goofy physics, so I liked the chaotic thrusting of the jar around the screen...felt like SnipperClips in terms of like trying to fight for control, but in a fun way. I only made it to the second round or so because I kept hitting the red bug as I flung around. If you iterate on it, it might be worth giving people some hearts or lives or something to allow for a failure or two before reset, and maybe a more generous hit radius on catching the bugs themselves. There were a few times where I felt like I had 'em, but it didn't register the catch. All in all, well done!