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Twenty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #25 | 3.583 | 3.583 |
Concept | #31 | 3.667 | 3.667 |
Overall | #57 | 3.271 | 3.271 |
Presentation | #78 | 2.917 | 2.917 |
Use of the Limitation | #119 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me.
Software used
Godot Engine, Aseprite
Use of the limitation
i just used 5 colors. (#eec643 ; #141414 ; #eef0f2 ; #618b25 ; #e25b42)
Cookies eaten
Exactly Twenty! :)
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Comments
Very good implementation of tower defense, it has hooked me.
I cant put the game away! haha. It is so engaining. really good implementation of the tower defence mechanic and theme.
Congrats for the great execution of the genre and finish the Jam!
Nice game! It was a great concept, with having to move around the towers and making sure the batteries were always charged, and the pacing felt good too. Music and sound effects would've been nice, but it's still a solid game without them. Good work!
I have a soft spot for TD games, but I really liked this. Different types of enemies were pretty cool, and the main mechanic of powering the tower was unique. The early part of the game was a little rough with how slow the character is, but by the end it was fun to have gotten all of the upgrades. I'd like to see the game adjusted to be a little faster, personally, but overall you did really well.
I managed to finish the game with a score of 6381!
Wow, well Done!
I really like the fact that you made a variety of enemy types and I also made a shop.
I really like this game concept! I think that with a few easy waves, and slow introduction of concepts along with some simple UI, you wouldn't even need the tutorial.
Also would be nice to be given a second battery at the start so you have something to juggle. Great game!