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Circuit Suburbs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #22 | 3.818 | 3.818 |
Presentation | #32 | 3.636 | 3.636 |
Overall | #41 | 3.432 | 3.432 |
Use of the Limitation | #64 | 3.545 | 3.545 |
Enjoyment | #86 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jason R. Surratt, Taylor Pridgen
Software used
Unity
Use of the limitation
We are using a post processing filter to dither the rendered colors, shadows and lights into 5 specific colors.
Cookies eaten
Sadly, none.
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Comments
Interesting idea for the Jam. And found it engaining once I play more and more.
Great use of the limitation too.
Congrats
This feels more like a toy than a game - and that's not a bad thing. I really like this, and how it compares your design to CPUs over history. Super nice vibes - great work.
Interesting concept and graphics! I liked trying to figure out where to place the tiles and what tile to pick. I enjoyed the music too, but I think it cuts off after a certain point or doesn't loop.
A very clever idea. I love tile-based games, and this is certainly an original twist. Also, very nice color palette. Controls are responsive.
One issue: it is not clear what the different connections mean when looking at a hex. This should be communicated clearly so that we know instantly what tradeoffs we are making when we add that hex (e.g., processing power, cooling).
Also, the text when you mouse over a component is too small to read comfortably, and none of the words stand out. In addition to making all the text bigger, it would have been nice to bold or color certain words that are particularly significant.
Finally, the game eventually stopped letting me add components, but there was no message to let me know that the game was over. I don't know what I did to bring the game to a conclusion.
Thank you very much for the response! I really appreciate the feedback.
I was really hoping to add animations between the connections to show the flow a bit better and make the meaning more obvious (moving sparks, bits, snowflakes). I clearly bit off a bit more than I could take on in a few days.
Really cool looking game and interesting idea. A little confusing though overall.
Thanks for the feedback! You're right, I could have used a fourth day to make it intuitive. I certainly learned a lot in the process.