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Sophyrons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.429 | 4.429 |
Overall | #8 | 3.804 | 3.804 |
Use of the Limitation | #12 | 3.786 | 3.786 |
Enjoyment | #23 | 3.357 | 3.357 |
Concept | #24 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Light, Jarry Allen, musicbycamo, Asaroz
Software used
Unity, Aseprite, LogicProX, Github
Use of the limitation
You pick crystals to manipulate your weight
Cookies eaten
None :3
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Comments
The art is careful and the concept is very good.
However, I found the spikes very frustrating. If this game was an action game that required advanced controls, this might not be a bad thing, but I don't like them.
If this game is intended to be a puzzle, I think the obstacle holding the player back should not have been a spike that would kill him instantly.
tnx
Great music, very relaxing and moody. Love the art, especially the parallax backgrounds.
The platforming is very, very difficult! I think the biggest issue is that the flame jumps higher than I expect, and those spikes hit me before I expect.
Yeeee, thank youu ^^
Amazing Work for a first game! The Graphics Music and Concept are amazing! The only thing that is a little bit annoying is the hitboxes on the spikes and the placement of them, because when you are the green flame on level 2 you have to time it just right to move right. But it is a very minor annoyance, so dont worry to much about it. But overall the game is amazing! Keep up the good work!
Thank u_u
Love the art and music. The platforming is very hard! I think the hit boxes on the spikes could maybe be toned down. That being said I found this game really enjoyable!
Thank you!, I agree with you on the hitboxes
I love the vibe this game gives off. Figuring out the puzzles was really fun but I really sucked at the platforming haha. Great concept and pretty damn tight execution!
Thank you thank you :3
Love the art and music and the vibe they bring. The concept is pretty cool too. It took me a second to realize that red+blue = green. I would maybe make that purple instead, just to show you didn't lose the colors but rather they combined. I also think it the platforming is pretty tight, I would easy up a bit on it since the puzzle angle I think it where the fun lies. Maybe make the spikes a bit shorter. All in all good game.
Thanks for the feedback <3 :*
This is awesome! Would love to see this concept turned into a full game! That music was serene and fit very well. Good job!
Thank yoou ⸜( ˙ ˘ ˙)
Fun game great art. The jump was a bit jerky though. Overall great game. :-)
Thanks >:<)==
Fun game. Some of those jumps are very precise! I liked the art style, it was nice and consistent. The controls felt responsive and the puzzles were nice.
Looks great and good use of the limitation but I can't complete the 2nd level, when I pick up a crystal I can't jump over the spikes and idk how you're meant to do it.
You need to go right first. It's a little tricky jump, also my raycast controller is a little broken, if your fps is low your character won't jump as high
Oh might've been fps then, I was playing on browser and don't have great internet.
Stunning graphics man! the paralax effect on the bg looks amazing, You had a great idea and the level design is pretty smart, loved the detail on the first level where you walk over a button for taking a jewel and then get back and activate it. really smart
Thanks ^_^
Very good graphics! Next time put the game in the HTML 5 format, its annoying when you need to download the game to rate it :)
Thank you! ; >))