I liked the game, BUT it's not really a rhythm game: the music doesn't overlap the souls that are being thrown to the reaper, in fact, I could just swing my sickle left and depending on which side they were coming from. A way to achieve the rhythm would be attaching a sound to whenever the souls are thrown and one for slashing them, just a simple change would make a huge difference. I don't know if there was, but in mine, it didn't play.
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Grim Rhythm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #73 | 2.586 | 3.167 |
Concept | #78 | 2.586 | 3.167 |
Use of the Limitation | #92 | 2.449 | 3.000 |
Overall | #92 | 2.381 | 2.917 |
Enjoyment | #97 | 1.905 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
colorplease ,L3mmy, hellomynameisjoe, pixlblade,
Software used
Unity
Cookies eaten
42
Comments
The concept is nice my problem is that i cant look at both "flame things" at the same time so i dont know when to click and the only way for me to stay alive for longer than 20 secs is to just spam left and right
Let me start by noting that the resolution of this game is pretty large and I could just barely see the bottom of the screen with my small 1366x768 monitor. For accessibility reasons, it would be nice if you had the option of choosing a lower resolution
I quite liked the song and the art style and basic gameplay seemed to work decently, but in my opinion, for a rhythm game, you really need to have clearer tells when "notes" are going to drop. Right now, the small black things in the center of the spawner are only really noticable when you focus on that region, and since humans can't focus two things at once, it means you'd constantly have to redirect the focus to catch everything, which just isn't very fun. It doesn't help that the background is so flashy and took up quite a lot of my attention.
Also, I think there needs to be some sort of punishment for reaping nothing. Right now, I found to be much more successful if I just mashed both mouse buttons in succesion instead of trying to hit the actual notes.
Since you seem to be still actively working on the game, I think you could make it a lot more fun by only making pretty minor improvements. Mainly by making a much more noticeable tell for when notes are about to spawn.
I find the loading screen icons very cute. I'm not really sure why you kept the gaming portion on the bottom half of the screen, the background balances it out well but it feels super compressed. We didn't play too far into the game, so if there was something that would fill in that blank space then we didn't see it and i redact my previous statement. The game play shows its rushed, in that if you spam your keys enough you're untouchable. But there is an update so maybe you can add a bit more spice to it. Beautiful color palette though, whoever made the background and coded it to change along with what's happening, props to you.
Hello L3mmy here,
I am the one who's responsible for the art and thanks, in the beginning it was supposed to be a 2 dev game so it would go faster, one dropped out and we have to find a replacement the last day of the jam.
Even if this game was published by the deadline, the main dev is still actively updating the game in hopes of making it more fun and enjoyable but they only had a small break of a day before delving back down into the code, so the game might feel rushed but the developer is actually putting a lot of efforts into it and waking up early and going to bed pretty late.
Thanks for your comment Megalosaurus, hopefully I managed to clear some things up ^^
Nice music and art! The gameplay tho is pretty insane, there's no way I can react that quickly. Umm I died even when spamming both buttons... You've got extra space on the screen, maybe the source of the notes could be further away to give extra reaction time? It'd also be nice if the two beats were close to each other; you can only focus on one spot at a time, making it hard to react when notes are on opposite sides of the screen. Anyways it's neat how you have to break the notes to protect yourself, and nice pixel art. Good luck with the game, I hope this feedback helps!
Heyo, the pixel artist here :p
Thanks a lot for your comment (that ping wasn't for nothing, that's great) and just keep trying again and again you'll master it, other than that not much to say other than thanks for the idea, the dev has been working on it a lot and only had a day off before going back down in developing so the difficulty may come from this.
Thanks again for the valuable feedback!
Maybe its a bug but i cant play the game (im on windows 10) because the buttons on the start menu dont work
I know the pain of staying up late to get those last finishing touches on. I know you didn't want people to vote yet, so I won't - but I played your guys' game just for fun and really liked it. I think the graphics are nice and crisp, they work well. I like your take on the "cannot be set on earth" limitation, I'm guessing we're in Hell here. I think it might help if you include a little slide with controls or something just before the game starts. Overall, really nice job! Fun concept.
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