heya!!
good game and love the concept!! adding a "near miss" shot would be nice. it could do less damage and be a little inaccurate, but helps the player keep on the right track.
this game is probably the best i've seen in the jam so far. the visuals are done really nicely, the enemy types blend well with the game and honestly it's really fun to play. i'd recommend making a web build of this so more people could play this because this is a criminally underrated game for this jam.
some things you could add to the game could be screen shake to make shooting feel more powerful, and a dash that could kill enemies to make for some brutally fun gameplay.
all in all, a fantastic game.
im going to be real, i walked into this game thinking it was going to be pretty bad. And for the first 5 minutes i thought it was. but then i started playing it more and realized that this game is a work of genius. the movement feels really bad when you start but later on you can use it to your advantage to get the most insane level skips of all time. the lore of this game is very heartfelt and moving, with bill being one of the best video game characters i have ever seen and with his redemption arc at the very end. lastly, the soundtrack was amazing, it really got me feeling i was morbius(the vampire).
thank you TheWillgamer for making this amazing game.
in all honesty tho, this was the most fun game in the jam I've played so far.
the visuals of the game were really nice, and I love the box dialogue when you first start the game.
however, the game concept could be fun, but in practice, the box will fall down so catastrophically fast that it's impossible to control.
I don't think that's a bad thing though, it's really funny to watch.
The concept for this game is amazing, however I feel like it could use some work with better level design and more fluid pacing. Being teleported to random rooms every 5 seconds isn't very good for pacing, and the power up movement is pretty good but could be a lot better if there was an indicator for which direction you can dash in.
i love the art this game and how simple the game is to understand. however, I do feel like the player is a bit too difficult to control and it honestly just feels like chaos for most of my playthroughs with it.
That isn't a bad thing in my eyes though, it is really funny to see the miner bounce all over the screen.
All in all, a nice game to play every once in a while.
I loved how relaxing this game was and how fitting it was to the depth theme, however, I don't think it really met the limitation. I loved the creature designs and how unique they were to the environment. oddly, reminded me of slender: the eight pages just a lot calmer.
a few gripes I have with the game is how the water looks, I feel like throwing in some particles and effects would convey the feeling of being underwater a lot better than how it's done here. Another thing is the movement, movement isn't really important in these types of games, however, the movement did feel really clunky and slow and made the pacing a bit strange during the playthrough.
but all in all, this game is good, and with a bit of polishing it could be something amazing.
honestly the best constructive criticism i've ever seen for one of my games wow.
sooo to explain some of the narrative stuff.
there was supposed to be a whole other set of "virus" stuff that was supposed to hit the player after the ad blocker was installed (you know how like katfin tools was supposed to help the player) but that ended up on the cutting room floor because of time restraint paranoia. I do agree the narrative is a little bit chopped up, but hey I got some good jokes in there so whatever.
but thank you, for playing our game! I loved that you enjoyed your playthrough with it. the whole missing the theme thing is something I tend to struggle with but hey, it's still there somewhere.