I really enjoyed playing your game and gave it 5/5 on everything
Lehan Botha
Creator of
Recent community posts
I managed to beat the boss, I liked to see a metroidvania that uses a Metroid approach rather than a Castlevania approach to the fighting feature. I didn't really like the acceleration movement which made it difficult to move precisely, maybe decrease the force a bit so that it feels easier to control with a major accuracy the movement of the player
If you enjoyed it we also have a the complete soundtracks in a youtube playlist, I'll drop the link here and on our page: https://youtube.com/playlist?list=PLUXyh98pH8yOV0oXN_M0d2nz4cyjDgIND
Thank you for your feedback Lecario. Unfortunately, we had a lot of problems with the dialogue system that we emerged at the last moment, we'd like to make them skippable in the future, but for the purpose of the prototype, we weren't able to. For the full-fledged game version, we'll have to see what the future brings us, but we're planning on polishing the current prototype releasing a post-jam version along with a post-mortem.
Hello! So I was invited to the GDWC 2021 for my game Nova, it's a 2D top-down shoot-em-up, retro style with pixel art. I made a mistake and chose to do it in 3D adding more time when I really didn't have that much time anymore since when I realised I had been contacted, I only had one month left, and I'm not a programmer, but a designer who looks upon tutorials to get anything done. So I didn't manage to deliver in time, thus I am trying to finish it now by adding the last two levels and a final boss. Maybe redesign the enemies (I use Asset Forge for the 3D models and Unity's Particle Effects for the FX). My friend who's collaborating with me is doing the music and the SFX and he's implementing them with FMod. So we'll try to make those 10 levels fascinating enough and hopefully, we'll manage to finish in time for the end of this jam!
Hi, I'm Lehan, a game designer. Yesterday I discovered the existence of Devtober. So I'll post my progress from now on. I hope this is within the rules, I'll be directly linking each day to a different DevLog done on the game's page. On the last day, I'll do a DevLog which will be more of a Review of my experience of the challenge, rather than a postmortem, since I intend to finish this game; I'll also add a build to show my progress with the Review
Day1: Unaware of Devtober
Day2: Unaware of Devtober
Day3: Unaware of Devtober
Day4: Unaware of Devtober
Day5: Unaware of Devtober
Day6: https://81scales.itch.io/dan-bi/devlog/301337/devtober-6th1st