Play Cat Praising Simulator
Pets and Praises's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #82 | 3.467 | 3.467 |
Concept | #85 | 2.867 | 2.867 |
Overall | #99 | 2.633 | 2.633 |
Enjoyment | #103 | 2.267 | 2.267 |
Presentation | #122 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aiden (me)
Software used
Unity, Visual Studio Code, Bosca Ceoil, Audacity, iTunes, Safari, itch.io, Finder, Unity Hub, the internet, Google Chrome, and Piskel
Use of the limitation
all of the textures that aren't actual text are 8x8
Cookies eaten
None, and why?
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Comments
Pretty cool game. It would be handy for me to know my score and when I'm about to lose so I can keep track of everything and avoid getting kicked out haha
You have a good game concept. Nice graphics and music. I liked your game. You've got a good game!
Cool concept, just needs some more additions to make it feel much better. For example, the player shouldn't be able to just walk as far off screen as they want to. Also, more player feedback to show them what their inputs are actually doing would do I lot I feel. Good job though.
Got a score of 90 -fun game -funny idea xD -nice job! :D
A bit repetitive, and it becomes impossible after a while, but fun :) I like the idea of the cat dictating your actions, maybe it'd be better with more tasks, and a bit more time to complete them at higher speeds. Score 196 :)
I like the twist of having to avoid him if he's in between your tasks!
Also, the concept is pretty darn funny.
Good job!
Big wario-ware vibes from this! I personally had a really hard time with understanding what I was supposed to be doing at the start, I think if you were to increase the lightness of the text so that it was legible, the game would be super improved. Maybe you could add different stages with multiple cats? Could be cool!
A very simple game, unfortunately the difficulty curve could do with some work as the game starts off fairly trivial and remains that way for some time, followed by a short period of challenging gameplay, but this sweet-spot is fairly short lived and eventually the rate at which the objective moves exceeds the player's movement speed. Also, the in-game instructions would benefit greatly from being in a lighter colour to aid legibility.