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A jam submission

MauwView game page

Submitted by Chase of Bass (@chase_bass) — 55 seconds before the deadline
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Mauw's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#84.3244.324
Concept#114.1084.108
Overall#113.9803.980
Enjoyment#183.6223.622
Use of the Limitation#553.8653.865

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
GMS2 , pyxel edit, lab chirp

Use of the limitation
everything is made with arranged 8x8 px tiles, some things such as the ankh use shuffling their 8x8 tiles for added effect

Cookies eaten
0

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

It was a little confusing at first, but it's super fun once you've got the hang of it! Love the art and music, everything is super cohesive, and the concept is really fresh. 

Fantastic job! :D

Developer

Thank you so much!! :D

Submitted (2 edits) (+1)

The graphics are very nice, and sound design decent. The concept was also fairly solid, but the implementation fell short for me.

Maybe I was just unlucky, but after half a dozen spins with 5-9 blue and only a single red each time I rolled triple hearts on four of those occasions, and on other tries I just got the same towers and traps as on lower amounts of blue. Once I resorted to simply spamming the roll as often as possible with whatever amount of blue I had at the time (typically 0-2) I was getting much better results.

Another thing I struggled with is forward planning: extant towers and traps seem to block the placement of other towers and traps in a very inconsistent manner (i.e. sand cannot be placed vertically adjacent to towers, but towers can be placed vertically adjacent to sand; certain traps cannot be placed directly next to each other on vertical paths but they can on horizontal paths; other traps seemingly cannot be placed on vertical paths near (not even just the tiles that are directly adjacent) to towers, but they could be placed directly adjacent to the same towers on the horizontal path round the corner; etc.)

Developer

Thanks although I'm sorry the implementation fell short for you.

I had just updated the RNG results yesterday to avoid a similar issue with the roll results in an attempt to improve the experience and apparently had made it worse lol -predicting random experiences can be tricky sometimes -I think I found the problem and updated it tonight which will hopefully fix that.

Also, I'm not sure at what point in my recent updates that placement detection bug had become an issue but I'm really glad you told me about it!!  I guess I've been so tired lately that I completely missed it -probably need to sleep more! -anyway it is also now fixed and working again as intended

Anyway, thanks for letting me know about those two issues!

Submitted

Well done! Great style and I really dig the particle effects! Good job!

Developer

Thank you!! :D

Submitted(+1)

I love a good tower defense game and this one did no disappoint. Great design too!

Developer(+1)

Thank you so much!! :D

Submitted(+1)

Very cool game, beautiful art. Can definitely be improved as mentioned in other comments. Nevertheless, very well done!

Developer

Thank you!! :D

Submitted(+1)

Love the art and music. Great atmosphere. The gameplay is fun but very luck based. I feel if the resources dropped more consistently the RNG would be more manageable (for example, you can get 10+ blues in a row when all you need is one red). When you roll for a tower, the icons you get don’t do a good job indicating what type of tower you got, so it would be nice to have some text pop up when you hover over them. In general the game doesn’t tell you very much; there is no tutorial and very little text on the page. I still don’t know what the large ankh even does. Great job!

Developer(+1)

Sorry!  I had just released an update to fix some balance issues with the game and messed up the vases.  Thanks for letting me know about that!  And am trying to decide on an elegant solution for the icons/info -i would kind of like to keep it minimalist and a little mysterious to encourage experimenting and learning but would like to have some info too help users decide -still not sure how I should approach that.  Just released another update fixing the vase issue and made a quick effect to better illustrate the ankh's effect (basically it just wipes the board of enemies).  Anyway thank you for your kind words and helpful feedback!!!

Submitted(+1)

Okay, first "55 seconds before the deadline", I understand your pain. Second, the game is amazing, very well done, fun, mechanic and beautiful and interesting scenery, in addition to being a difficult game to stop playing kkkk, congratulations

Developer(+1)

"1 minute, 7 seconds before the deadline"  lmfaoo yea you know the last minute crunch xD  and very awesome of you to say -thank you so much !! :D

Submitted(+1)

the subtlety in some of the aspects in the game is amazing, adds a lot of life. at first i thought it was difficult due to not being able to tell what i was picking from the slot machine but thinking it over i think i like that aspect it makes people engage and learn about the game by forcing them to try things


great work!

Developer(+1)

Thank you so much and I kind of thought that too!  I wanted a little bit of mystery and learning in the game but I'm thinking I might have left it too vague -I'm thinking I probably need to add some kind of info for the slots -might try small hints or symbols without just writing descriptions as a sort of compromise .  Anyway thanks again!! :D

Submitted(+1)

Keep me posted if you pursue this project! I think with larger graphics you would get more detail on the icons so the no-text aspect wouldn’t be an issue which makes the game reach an even larger audience 

Developer(+1)

Thank you and I think you're right -when I was making those icons initially I was even thinking,"arrgh why did it have to be 8x8"  lol xD

Submitted(+1)

Coolest graphics of any game I've seen in the jam this far. Complete head scratcher working out what to do, but once you've twigged it, a fun game. Utterly original and deranged concept for a game, far out. 

Developer

Very awesome of you to say!!  Thank you!!! :D

Submitted(+1)

I can't help but feel the game might be improved by some music! I make 8-bit chip, 16-bit, softer stuff also of varying genres...if you'd be interested in a collab in future, I certainly would be! Cant get enough of that overhead Syndicate Wars / Command and Conquer style view, such potential, and you've really got the pixel building design down...

Developer

I thought about doing it in a chiptune style but was running short on time and made that bgm loop in about 15 min lol   -I might mess around with the track some more and try to improve it and go more 8bit with the sound.  And awesome thanks! will keep that in mind -just listened to some tracks from escape from tetrapak island -your work is excellent!  :D

Submitted(+1)

Bgm loop? I guess that didn't load for me! all I got was silence and SFX... the SFX ofcs are very nice, crushed and squeaky, which perhaps was what suggested something chipish to my mind...

Developer

weird! probably some random browser glitch -i was having issues with the title screen music not playing until after restarting too -mind if i ask what browser you were using?

Submitted(+1)

I was using Chrome. It is strange, considering that everything else seemed to work fine. By the way, I felt a little embarrassed discovering your game actually does have music even if I can't hear it - I never would have spammed my own audio work at you if I hadn't thought there was a gap there!

Developer

Interesting and lol nah man no worries -i enjoyed listening to your work anyway!  Plus I saw you used nanoloop on that album and am planning to check that app out later! :D

Submitted(+1)

Yeah man nanoloop is really fun - once you get the hang of the interface it's a really intuitive, easy to use step-sequencer. I made that album with the nanoloop 1.3 cartridge on a DMG (grey brick gameboy), also have nanoloop 2.0 for the GBA. Fun to do it that way, though probably a lot easier on the eyes doing it via an app! And the sound quality is probably comparable, as I assume the app emulates the DMG hardware -notoriously favoured over its successors in the later Gameboys by chipheads...

Developer

Interesting!  And I would imagine it is much more difficult doing it that way but also explains why the tones all sound so authentic together!

Submitted(+1)

and thanks so much for checking out some of escape from tetrapak island! :D

Submitted(+1)

I was very confused at first as to how the game works, but then I sorta figured it out. It feels very polished and juicy, the sprites look nice and the music is amazing too!

Developer

Thank you so much!! :D

Submitted(+1)

Very cool game! It looks super polished for a weekend game jam. I'd have liked some way of telling what exactly the individual tower's abilities are beforehand, but that plays into the "gambling" aspect of the game, i guess.

Don't know if just separating objects into 8x8 tiles and then just slotting them together is in the spirit of the limitation, but the art is still great!

Developer

Would say piecing together 8x8 tiles to make larger art definitely fits the spirit of the limitation in my opinion.  Back when 8x8 was a real hardware limitation creating larger art from small pieces  to overcome that limitation was pretty common.  Trying to overcome that limitation in this jam added a lot more time, work and challenge -I was actually pretty annoyed with the 8x8 limitation by the end of the jam lol

And about the presenting the tower abilities before hand: I agree but was running out of jam time (and room on the screen :S)  I will try to think of a solution and update it. 

Anyway, thank you for your kind words and suggestions!! :D

Submitted (1 edit) (+1)

I love the concept of the game that you have to gamble to get your defenses and the art is amazing and I love how juicy it is when you pick up a vase but I feel like everything else is somewhat lacking in terms of feedback and gameplay and I'm not sure its very balanced. Though honestly the concept alone is incredible.

Developer(+1)

Thank you so much!! I took your advice  this evening and updated it -have been working on balancing the game play more and I had been in such a hurry during this jam I had actually forgot about juicing and polishing up the feedback on some of those other parts -it's feeling better already but there is still a lot I would like /and plan to do with it!  Anyway, thanks again!!  Really appreciate the helpful feedback and suggestions!! :D

Submitted(+1)

Very interesting concept. The music, the graphics, the game mechanics everything works perfectly together. Very very good game.

Developer

Thank you so much!! :D

Submitted(+1)

Great! I didn't understand at first, then I understood, then I realise i didn't really. But it was great!

Developer

lmao xD thank you! 

Submitted(+1)

Perfect game! But the first time I opened it,it was totally black! The towers, the buttons, the enemies... Everything is black except laser! Then I realized I have to refresh the web. And then, wow, I like it!

This experience makes me think, will it be interesting if few things can be seen in a game? 

Developer

Oh weird! :o  Glad it ended up working though! -and thank you!! :D

Submitted (1 edit) (+1)

This was an absolute gem to play. Slots and Tower Defense? Brilliant.
Nice music, beautiful aesthetic, crunchy effects, and a well-delivered premise. I wouldn't change a thing (not even the bats that completely overwhelmed me)

Extremely well done. Good luck! :D

Developer

Thank you so much!! :D

Submitted(+1)

Very very very juicy game. I enjoyed its minimalistic approach with no text, even if it was confusing at first, a few minutes in you already know the drill. Plus I know in a game jam is really hard to introduce everything in the game to the player in a smart way when there's lot of content and so little time. For our game we just cramped the screen with text and hoped the player would read it all xD

I loved the UI, the RNG aspect of buying stuff, the music, great game!

Developer

Thank you so much!! :D

Submitted(+1)

This is a really nice game with great art and a really creative core concept. It took a little while to figure out where the random tower menu was, but once I did I quickly picked up how the game worked. Over all a really fun game, has good difficulty, and the randomness gave a factor of risk and chance that completes the experience. I wish the chances for towers were a little higher, as I usually just got mines and hearts, as well as the odd anhk or two, which didn't seem to do anything, but the game was still a lot of fun it spite of that!

Developer

Thank you!!! And I should probably explain more in the instructions as the chances for towers are as high as the amount of blue energy vases you break before rolling the slot.  So if you only have two blues and roll you will only get a chance at the lowest items vs saving up a bunch to get the powerful stuff

Submitted(+1)

I really liked the concept of the game. The game also has very nice effects. It turned out to be a very good project!

Developer(+1)

Thank you!! :D

Submitted(+1)

This looks really cool!

Developer

Thank you!! :D

Viewing comments 27 to 8 of 27 · Next page · Last page