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Kid's Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #32 | 3.064 | 3.250 |
Enjoyment | #35 | 2.475 | 2.625 |
Overall | #35 | 2.770 | 2.938 |
Use of the Limitation | #36 | 2.946 | 3.125 |
Presentation | #38 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
The Storeman
Software used
Twine
Use of the limitation
The game takes place in a living room.
Cookies eaten
Six
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Comments
This is sooo different from the rest of games, it's pretty cool that you created in so little time a card system for a game.
Nice Job!
Thank you! Board games are a huge influence. Solo games and videogames have a lot in common, so I used a bit from both "worlds".
Amazing system and balancing for a game jam submission. It took me one game to find out that the TV is for resting. :'D
Thanks for the kind words! I will be honest and say, while this is the first complete game I submit, I have a couple unfinished proyects about resource management on my computer. This is the first one with card costs, though, so I'm glad that worked out balance-wise. I do think now Imaginary Friend should cost 4 but it's not a big deal.
I enjoyed the strategy with picking different cards. Text can be a bit too much at times, but I enjoyed the atmosphere and theme of the game.
Thank you for taking the time to play! I do like how it turned out, so I'll look into less wordy ways to convey information. Thinking about it now, some pictures of the different scenes would add a lot and replace the descriptions (show the toy flying, etc.). I don't see a Slay the Spire setup working for a game like this, but it can definitely be more dynamic next time.
Enjoyable and for the most part intuitive enough. I assumed mess was something you wanted to avoid and fun was a good thing. After all I was at one time a child ;).
I, like probably many other, did not read the instructions but the game was still playable and completable.
Thanks! Yeah, I wanted to avoid symbols for the resources, using words for Mess and Fun as that is more evocative. Glad to hear it was intuitive!
Unique, simple and clever. I think I was 2 turns left from winning on my first try.
Good work!
EDIT: I'd also like to add that there's a bit too much text around, I think you could teach the basics of the game using graphics, arrows etc. or make the text fancier and more attention-grabbing.
I get what you mean. I told myself the tutorial would be seen once and then forgotten about, but it's also the first thing you see, so it leaves an impression. It's a huge wall of text that could have been split into a couple pages with pictures.
Thanks for taking the time to play!