Cool concept, put's emphasis on micromanagement, it's also a bit hard but not in a way that feels unfair because after few replays you learn to easily dodge guards. Definitely a game you could expand upon in the future.
Good stuff. At first I didn't understand why the game minimizes itself but thankfully I had game folder open and took the idea. You could definitely make this into a longer project.
Also for some reason the game crashed on my first play when I clicked the lighbulb, idk if this was intended.
The gameplay is fun and straightfoward, graphics are really well done and it takes place in a tower you climb through so theme is done correctly. Nice work.
Yeah Ive meant to put an emphasis on melee so you often switch between shooting and fighting up close, the melee also restores a bit of ammo because I wanted it to be more dynamic than just regular ammo pickups
Game's beauty lies in simplicity and nice writing. I think it needs some sort of a message or event after you click on everything, you know some sort of finale.
Unique, simple and clever. I think I was 2 turns left from winning on my first try.
Good work!
EDIT: I'd also like to add that there's a bit too much text around, I think you could teach the basics of the game using graphics, arrows etc. or make the text fancier and more attention-grabbing.